summaryrefslogtreecommitdiffhomepage
path: root/shaders
diff options
context:
space:
mode:
authorStanislaw Halik <sthalik@misaki.pl>2022-09-15 12:47:58 +0000
committerStanislaw Halik <sthalik@misaki.pl>2022-09-15 12:47:58 +0000
commit027af044ce8eb233e47cd7134da42f0b53cf2784 (patch)
tree48476fa4c032d965a6f39be1b2d836df1ea3f979 /shaders
parentda0ca2b78fa42fcb8bedc4100074735bbcfc148f (diff)
a
Diffstat (limited to 'shaders')
-rw-r--r--shaders/tile-shader.frag4
-rw-r--r--shaders/tile-shader.vert2
2 files changed, 1 insertions, 5 deletions
diff --git a/shaders/tile-shader.frag b/shaders/tile-shader.frag
index 5d40df69..1cd1cf3d 100644
--- a/shaders/tile-shader.frag
+++ b/shaders/tile-shader.frag
@@ -4,12 +4,10 @@ layout(location = 2) uniform sampler2D textureData;
layout(location = 1) uniform float y_scale;
in vec2 interpolatedTextureCoordinates;
-in float interpolated_frag_depth;
out vec4 fragmentColor;
void main() {
fragmentColor.rgb = texture(textureData, interpolatedTextureCoordinates).rgb;
- fragmentColor.a = 1.0;
- gl_FragDepth = interpolated_frag_depth * y_scale;
+ fragmentColor.a = 1;
}
diff --git a/shaders/tile-shader.vert b/shaders/tile-shader.vert
index 6241977b..239f4b07 100644
--- a/shaders/tile-shader.vert
+++ b/shaders/tile-shader.vert
@@ -6,7 +6,6 @@ layout(location = 0) uniform vec2 scale;
layout(location = 3) uniform vec2 offset;
out vec2 interpolatedTextureCoordinates;
-out float interpolated_frag_depth;
void main() {
interpolatedTextureCoordinates = textureCoordinates;
@@ -14,5 +13,4 @@ void main() {
float cx = 2/scale.x, cy = 2/scale.y;
float x = position.y, y = position.x, z = position.z;
gl_Position = vec4((x-y+offset.x)*cx, (x+y+z*2)*cx*0.75-offset.y*cx, 0, 1);
- interpolated_frag_depth = -position.z;
}