diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2023-06-11 02:40:06 +0200 |
---|---|---|
committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-06-11 02:40:06 +0200 |
commit | 04b9df316971e0cb897605fdabb16da712f3f791 (patch) | |
tree | 3c54c390ec3f42fc8d66d6f3f9bb7b36b2feeb08 /shaders | |
parent | d63ae5ac3af050be4439b8d9f9d0c06f94058b7c (diff) |
wip
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/lightmap.cpp | 13 | ||||
-rw-r--r-- | shaders/lightmap.frag | 10 | ||||
-rw-r--r-- | shaders/lightmap.hpp | 7 |
3 files changed, 15 insertions, 15 deletions
diff --git a/shaders/lightmap.cpp b/shaders/lightmap.cpp index bc61a434..7c955e1f 100644 --- a/shaders/lightmap.cpp +++ b/shaders/lightmap.cpp @@ -24,14 +24,14 @@ constexpr auto buffer_size = 256uz; } // namespace -auto lightmap_shader::make_framebuffer() -> Framebuffer +auto lightmap_shader::make_framebuffer(Vector2i size) -> Framebuffer { Framebuffer framebuffer; - framebuffer.fb = GL::Framebuffer{{ {}, image_size }}; + framebuffer.fb = GL::Framebuffer{{ {}, size }}; framebuffer.color = GL::Texture2D{}; - framebuffer.color.setStorage(1, GL::TextureFormat::RGB8, image_size); + framebuffer.color.setStorage(1, GL::TextureFormat::RGB8, size); //framebuffer.depth = GL::Renderbuffer{}; //framebuffer.depth.setStorage(GL::RenderbufferFormat::DepthComponent32F, fb_size); @@ -53,7 +53,8 @@ GL::Mesh lightmap_shader::make_mesh() } lightmap_shader::lightmap_shader() : - framebuffer { make_framebuffer() }, + framebuffer { make_framebuffer(image_size) }, + accum { make_framebuffer(image_size) }, _quads { ValueInit, buffer_size }, _indexes { ValueInit, buffer_size }, _vertex_buf { _quads }, @@ -116,10 +117,8 @@ void lightmap_shader::add_light(Vector2i neighbor_offset, const light_s& light) I = 1; break; case light_falloff::linear: - I = light.dist * tile_size / 5; - break; case light_falloff::quadratic: - I = light.dist * tile_size * 100; + I = light.dist * tile_size; break; } diff --git a/shaders/lightmap.frag b/shaders/lightmap.frag index db1cf895..61bf10ff 100644 --- a/shaders/lightmap.frag +++ b/shaders/lightmap.frag @@ -9,14 +9,18 @@ out vec4 color; void main() { vec2 pos = gl_FragCoord.xy; - float I = color_intensity.w; + float L = color_intensity.w; float dist = distance(pos, center); //float dist = sqrt(tmp.x*tmp.x + tmp.y*tmp.y); float A = 1; + //attenuation = ((light_dist - dist)**exponent) / (light_dist**exponent) if (falloff == 0) // linear - A = I/(I + dist); + A = max(0, (L - dist) / L); else if (falloff == 2) // quadratic - A = I/(I + dist*dist); + { + float tmp = max(0, L - dist); + A = max(0, tmp*tmp / (L*L)); + } //I = sqrt(color_intensity.w*1.5)*16; //dist = sqrt(tmp.x*tmp.x + tmp.y*tmp.y); //float alpha = 1 - min(1, dist / I); diff --git a/shaders/lightmap.hpp b/shaders/lightmap.hpp index e458cadc..4ae6cb5c 100644 --- a/shaders/lightmap.hpp +++ b/shaders/lightmap.hpp @@ -43,12 +43,11 @@ struct lightmap_shader final : GL::AbstractShaderProgram void begin(Vector2i neighbor_offset, const light_s& light); void add_chunk(Vector2i neighbor_offset, const chunk& ch); - void add_vertex(Vector2i neighbor_offset, const std::array<Vector2, 4>& obj); void end(); GL::Texture2D& texture(); private: - static Framebuffer make_framebuffer(); + static Framebuffer make_framebuffer(Vector2i size); GL::Mesh make_mesh(); void add_light(Vector2i neighbor_offset, const light_s& light); void flush_vertexes(); @@ -64,12 +63,10 @@ private: //DepthUniform = 4, }; - Framebuffer framebuffer; + Framebuffer framebuffer, accum; Array<std::array<Vector2, 4>> _quads; Array<std::array<UnsignedShort, 6>> _indexes; size_t _count = 0; - //light_u _light_uniform; - //light_s _light; GL::Buffer _vertex_buf{NoCreate}, _index_buf{NoCreate}; GL::Mesh _mesh{NoCreate}; }; |