diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2023-08-27 15:44:39 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-08-27 17:57:30 +0200 |
commit | 405c0c4214c48908d8203a8f4d911289211eb909 (patch) | |
tree | ac77153e2c07be81a89d708083743ae8f6932e83 /shaders | |
parent | 364155032c228342e853c8f1661fea0c57f11c15 (diff) |
cmake: kill precompiled headers
They only help by 5% at best. Not worth the side effects.
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/texture-unit-cache.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/shaders/texture-unit-cache.cpp b/shaders/texture-unit-cache.cpp index 918ee56c..4c261b41 100644 --- a/shaders/texture-unit-cache.cpp +++ b/shaders/texture-unit-cache.cpp @@ -1,6 +1,7 @@ #include "texture-unit-cache.hpp" #include "compat/assert.hpp" +#include <Corrade/Containers/String.h> #include <Magnum/GL/Texture.h> namespace floormat { |