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authorStanislaw Halik <sthalik@misaki.pl>2023-08-27 15:44:39 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-08-27 17:57:30 +0200
commit405c0c4214c48908d8203a8f4d911289211eb909 (patch)
treeac77153e2c07be81a89d708083743ae8f6932e83 /shaders
parent364155032c228342e853c8f1661fea0c57f11c15 (diff)
cmake: kill precompiled headers
They only help by 5% at best. Not worth the side effects.
Diffstat (limited to 'shaders')
-rw-r--r--shaders/texture-unit-cache.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/shaders/texture-unit-cache.cpp b/shaders/texture-unit-cache.cpp
index 918ee56c..4c261b41 100644
--- a/shaders/texture-unit-cache.cpp
+++ b/shaders/texture-unit-cache.cpp
@@ -1,6 +1,7 @@
#include "texture-unit-cache.hpp"
#include "compat/assert.hpp"
+#include <Corrade/Containers/String.h>
#include <Magnum/GL/Texture.h>
namespace floormat {