diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2022-10-09 11:42:29 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2022-10-09 11:42:29 +0200 |
commit | 9c9f083b8130c13c4e861f8e876c618e1eab38e8 (patch) | |
tree | 0d889940ce84ec6df81ab12671edba8787af3186 /shaders | |
parent | b7f1fbf93839b9d04b8932cd5bf5f1d593772246 (diff) |
a
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/tile-shader.vert | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/tile-shader.vert b/shaders/tile-shader.vert index 302e4716..499d3e1f 100644 --- a/shaders/tile-shader.vert +++ b/shaders/tile-shader.vert @@ -8,7 +8,7 @@ layout (location = 1) in vec2 texcoords; noperspective out vec2 frag_texcoords; void main() { - float cx = 2/scale.x, cy = 2/(scale.y*4./3.); + float cx = 1/scale.x, cy = 1/(scale.y*4./3.); float x = -position.y, y = -position.x, z = position.z; gl_Position = vec4((x-y+offset.x)*cx, (x+y+z*2)*cy*0.75-offset.y*cy, 0, 1); frag_texcoords = texcoords; |