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authorStanislaw Halik <sthalik@misaki.pl>2022-11-22 03:19:29 +0100
committerStanislaw Halik <sthalik@misaki.pl>2022-11-22 03:19:29 +0100
commit0fa4a8542bf9eda8bd9c28da199b3e90e04279b9 (patch)
tree8a91894a3b9eebdb8a7ef3c4b3e94d169efcf8ea /src/camera-offset.cpp
parent966ac722d72c8d89e621987090b19f2bde0cb58c (diff)
wip
Diffstat (limited to 'src/camera-offset.cpp')
-rw-r--r--src/camera-offset.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/camera-offset.cpp b/src/camera-offset.cpp
index b132cdab..335a9b65 100644
--- a/src/camera-offset.cpp
+++ b/src/camera-offset.cpp
@@ -11,7 +11,7 @@ with_shifted_camera_offset::with_shifted_camera_offset(tile_shader& shader, shor
_offset{shader.camera_offset()}
{
constexpr auto chunk_size = TILE_MAX_DIM20d*dTILE_SIZE;
- const auto offset = _offset + tile_shader::project(Vector3d(x, y, 0) * chunk_size);
+ const auto offset = _offset + tile_shader::project(Vector3d(x, y, 0) * chunk_size);
_shader.set_camera_offset(offset);
}