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author | Stanislaw Halik <sthalik@misaki.pl> | 2023-04-10 16:46:06 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-04-10 16:46:06 +0200 |
commit | 8ffe1eac74a76ab1de9bac6dfdd81104f19a0511 (patch) | |
tree | e322155e5638db120bc7f71664318fd2c786f1d3 /src/camera-offset.cpp | |
parent | 5fc2c1c191440e876a26696d8879110dacf63145 (diff) |
update() other layers' entities when only one is visible
Diffstat (limited to 'src/camera-offset.cpp')
-rw-r--r-- | src/camera-offset.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/camera-offset.cpp b/src/camera-offset.cpp index fb4724cc..e8c80861 100644 --- a/src/camera-offset.cpp +++ b/src/camera-offset.cpp @@ -16,10 +16,10 @@ with_shifted_camera_offset::with_shifted_camera_offset(tile_shader& shader, chun auto len_x = (float)(last.x - first.x), cx = (float)(c.x - first.x), cy = (float)(c.y - first.y); //cx += c.z; cy += c.z; float depth_offset = shader.depth_tile_size*(cy*TILE_MAX_DIM*len_x*TILE_MAX_DIM + cx*TILE_MAX_DIM); - const int z = c.z - chunk_min_z; + const int z = c.z - chunk_z_min; depth_offset += tile_shader::depth_value(local_coords{z, z}); - if (c.z == chunk_max_z) + if (c.z == chunk_z_max) depth_offset = 1; _shader.set_camera_offset(offset, depth_offset); |