diff options
| author | Stanislaw Halik <sthalik@misaki.pl> | 2023-04-07 20:44:42 +0200 |
|---|---|---|
| committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-04-07 20:44:49 +0200 |
| commit | 21eaaee936a47742f59eb6b5665422de2bd8e7ae (patch) | |
| tree | aeb89f45aaee920eeb88dd14ce53b76eb818d047 /src/character.cpp | |
| parent | 82ec1a07c79b1c96688464609d043d6ce23685b1 (diff) | |
fix closed doors clipping through walls
Diffstat (limited to 'src/character.cpp')
| -rw-r--r-- | src/character.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/character.cpp b/src/character.cpp index 7934d1b3..5e42d4e8 100644 --- a/src/character.cpp +++ b/src/character.cpp @@ -3,6 +3,7 @@ #include "loader/loader.hpp" #include "src/world.hpp" #include "src/entity.hpp" +#include "shaders/tile.hpp" #include "src/RTree-search.hpp" #include <cmath> #include <utility> @@ -128,7 +129,10 @@ void character::set_keys(bool L, bool R, bool U, bool D) b_D = D; } -Vector2 character::depth_offset() const { return {}; } +Vector2 character::depth_offset() const +{ + return Vector2(tile_shader::character_depth_offset, 0); +} Vector2 character::ordinal_offset(Vector2b offset) const { |
