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authorStanislaw Halik <sthalik@misaki.pl>2023-04-12 15:53:09 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-04-12 16:28:43 +0200
commit506f87c554153eb0bbc3bc9e4fb0f26792f8bfca (patch)
tree0b9af737ab98b44b0e59a2b6fb4d2d94d01f460c /src/chunk-render.cpp
parent903e1644fce5652a621803a6eb3617d605d22434 (diff)
depth buffer fixes
Diffstat (limited to 'src/chunk-render.cpp')
-rw-r--r--src/chunk-render.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/chunk-render.cpp b/src/chunk-render.cpp
index 802cb11a..28bdc759 100644
--- a/src/chunk-render.cpp
+++ b/src/chunk-render.cpp
@@ -71,7 +71,7 @@ GL::Mesh chunk::make_wall_mesh(size_t count)
const local_coords pos{i / 2u};
const auto center = Vector3(pos) * TILE_SIZE;
const auto quad = i & 1 ? atlas->wall_quad_W(center, TILE_SIZE) : atlas->wall_quad_N(center, TILE_SIZE);
- const float depth = tile_shader::depth_value(pos);
+ const float depth = tile_shader::depth_value(pos, tile_shader::wall_depth_offset);
const auto texcoords = atlas->texcoords_for_id(variant);
auto& v = vertexes[k];
for (auto j = 0uz; j < 4; j++)