diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2023-02-25 21:47:56 +0100 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-02-25 21:56:16 +0100 |
commit | c9431f34e543dc0e6bf564e4ada9574072e92918 (patch) | |
tree | 926ed08d8e15a93e946b2adfab725383092e86e5 /src/chunk-render.cpp | |
parent | 6a4ac0dc015106801d79cc258b06f896ea0e2716 (diff) |
convert to magnum vectors and use shorter syntax
Diffstat (limited to 'src/chunk-render.cpp')
-rw-r--r-- | src/chunk-render.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/chunk-render.cpp b/src/chunk-render.cpp index d00424df..48425f72 100644 --- a/src/chunk-render.cpp +++ b/src/chunk-render.cpp @@ -45,7 +45,7 @@ auto chunk::ensure_ground_mesh() noexcept -> ground_mesh_tuple const std::uint8_t i = ground_indexes[k]; const auto& atlas = _ground_atlases[i]; const local_coords pos{i}; - const auto quad = atlas->floor_quad(Vector3(pos.x, pos.y, 0) * TILE_SIZE, TILE_SIZE2); + const auto quad = atlas->floor_quad(Vector3(Vector2(pos), 0) * TILE_SIZE, TILE_SIZE2); const auto texcoords = atlas->texcoords_for_id(_ground_variants[i]); const float depth = tile_shader::depth_value(pos); auto& v = vertexes[k]; @@ -88,7 +88,7 @@ auto chunk::ensure_wall_mesh() noexcept -> wall_mesh_tuple const auto& atlas = _wall_atlases[i]; const auto& variant = _wall_variants[i]; const local_coords pos{i / 2u}; - const auto center = Vector3(pos.x, pos.y, 0) * TILE_SIZE; + const auto center = Vector3(Vector2(pos), 0) * TILE_SIZE; const auto quad = i & 1 ? atlas->wall_quad_W(center, TILE_SIZE) : atlas->wall_quad_N(center, TILE_SIZE); const float depth = tile_shader::depth_value(pos); const auto texcoords = atlas->texcoords_for_id(variant); @@ -133,7 +133,7 @@ auto chunk::ensure_scenery_mesh() noexcept -> scenery_mesh_tuple const local_coords pos{i}; const auto& atlas = _scenery_atlases[i]; const auto& fr = _scenery_variants[i]; - const auto coord = Vector3(pos.x, pos.y, 0) * TILE_SIZE + Vector3(Vector2(fr.offset), 0); + const auto coord = Vector3(Vector2(pos), 0) * TILE_SIZE + Vector3(Vector2(fr.offset), 0); const auto quad = atlas->frame_quad(coord, fr.r, fr.frame); const auto& group = atlas->group(fr.r); const auto texcoords = atlas->texcoords_for_frame(fr.r, fr.frame, !group.mirror_from.isEmpty()); |