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authorStanislaw Halik <sthalik@misaki.pl>2023-03-25 14:36:29 +0100
committerStanislaw Halik <sthalik@misaki.pl>2023-03-25 14:36:29 +0100
commit947a8d3ab773b539dfc18da20d8e5934b5ea9d62 (patch)
treef1a2ce5e913c8553a3fd6087a70f84f82c00669b /src/chunk-render.cpp
parent7d659dbe06cd8efc1d6eb4ef2c5fbc8ae27a4568 (diff)
use operator""uz c++23 polyfill
Diffstat (limited to 'src/chunk-render.cpp')
-rw-r--r--src/chunk-render.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/chunk-render.cpp b/src/chunk-render.cpp
index 27a0367c..9d7787e3 100644
--- a/src/chunk-render.cpp
+++ b/src/chunk-render.cpp
@@ -13,7 +13,7 @@ template<size_t N = 1>
static auto make_index_array(size_t max)
{
std::array<std::array<UnsignedShort, 6>, N*TILE_COUNT> array; // NOLINT(cppcoreguidelines-pro-type-member-init)
- for (auto i = 0_uz; i < max; i++)
+ for (auto i = 0uz; i < max; i++)
array[i] = tile_atlas::indices(i);
return array;
}
@@ -25,7 +25,7 @@ auto chunk::ensure_ground_mesh() noexcept -> ground_mesh_tuple
_ground_modified = false;
size_t count = 0;
- for (auto i = 0_uz; i < TILE_COUNT; i++)
+ for (auto i = 0uz; i < TILE_COUNT; i++)
if (_ground_atlases[i])
ground_indexes[count++] = uint8_t(i);
@@ -35,7 +35,7 @@ auto chunk::ensure_ground_mesh() noexcept -> ground_mesh_tuple
});
std::array<std::array<vertex, 4>, TILE_COUNT> vertexes;
- for (auto k = 0_uz; k < count; k++)
+ for (auto k = 0uz; k < count; k++)
{
const uint8_t i = ground_indexes[k];
const auto& atlas = _ground_atlases[i];
@@ -44,7 +44,7 @@ auto chunk::ensure_ground_mesh() noexcept -> ground_mesh_tuple
const auto texcoords = atlas->texcoords_for_id(_ground_variants[i]);
const float depth = tile_shader::depth_value(pos);
auto& v = vertexes[k];
- for (auto j = 0_uz; j < 4; j++)
+ for (auto j = 0uz; j < 4; j++)
v[j] = { quad[j], texcoords[j], depth };
}
@@ -67,7 +67,7 @@ auto chunk::ensure_wall_mesh() noexcept -> wall_mesh_tuple
_walls_modified = false;
size_t count = 0;
- for (auto i = 0_uz; i < TILE_COUNT*2; i++)
+ for (auto i = 0uz; i < TILE_COUNT*2; i++)
if (_wall_atlases[i])
wall_indexes[count++] = uint16_t(i);
@@ -77,7 +77,7 @@ auto chunk::ensure_wall_mesh() noexcept -> wall_mesh_tuple
});
std::array<std::array<vertex, 4>, TILE_COUNT*2> vertexes;
- for (auto k = 0_uz; k < count; k++)
+ for (auto k = 0uz; k < count; k++)
{
const uint16_t i = wall_indexes[k];
const auto& atlas = _wall_atlases[i];
@@ -88,7 +88,7 @@ auto chunk::ensure_wall_mesh() noexcept -> wall_mesh_tuple
const float depth = tile_shader::depth_value(pos);
const auto texcoords = atlas->texcoords_for_id(variant);
auto& v = vertexes[k];
- for (auto j = 0_uz; j < 4; j++)
+ for (auto j = 0uz; j < 4; j++)
v[j] = { quad[j], texcoords[j], depth, };
}
@@ -180,7 +180,7 @@ auto chunk::ensure_scenery_mesh(Array<draw_entity>& array) noexcept -> scenery_m
const float depth = tile_shader::depth_value(pos, tile_shader::scenery_depth_offset);
scenery_vertexes.emplace_back();
auto& v = scenery_vertexes.back();
- for (auto j = 0_uz; j < 4; j++)
+ for (auto j = 0uz; j < 4; j++)
v[j] = { quad[j], texcoords[j], depth };
}