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author | Stanislaw Halik <sthalik@misaki.pl> | 2023-04-09 22:33:16 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-04-09 22:33:16 +0200 |
commit | c04906db429b7c626a753d49e2d64c51135c6039 (patch) | |
tree | d38ea8ca3c2bec1438cf5ab60825deaa053ff1b6 /src/chunk-scenery.hpp | |
parent | b2f0c4532872e630b8c543d85dbb56709c625b99 (diff) |
draw: now fix reordering properly
Diffstat (limited to 'src/chunk-scenery.hpp')
-rw-r--r-- | src/chunk-scenery.hpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/chunk-scenery.hpp b/src/chunk-scenery.hpp index cbe2ea83..1363479b 100644 --- a/src/chunk-scenery.hpp +++ b/src/chunk-scenery.hpp @@ -11,6 +11,7 @@ struct chunk::topo_sort_data entity* in = nullptr; Vector2i min, max, center; + uint32_t in_mesh_idx; float slope = 0, ord; Vector2s bb_min = {}, bb_max = {}; m mode : 2 = mode_none; @@ -21,6 +22,7 @@ struct chunk::topo_sort_data struct chunk::entity_draw_order { entity *e; + uint32_t mesh_idx; float ord; topo_sort_data data; }; |