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authorStanislaw Halik <sthalik@misaki.pl>2023-09-16 16:43:00 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-09-20 20:25:52 +0200
commit02f712a439ef3f59569c4e942024b496eeb24370 (patch)
tree38c9650021890f128e5afea5acc55bf6dec60052 /src/scenery.cpp
parentfb287a0caf3c129150c19a4b6db6188a5ff2053d (diff)
scenery: externalize door z-offset
Diffstat (limited to 'src/scenery.cpp')
-rw-r--r--src/scenery.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/scenery.cpp b/src/scenery.cpp
index 29198b0f..f3a11f6d 100644
--- a/src/scenery.cpp
+++ b/src/scenery.cpp
@@ -93,15 +93,6 @@ float scenery::depth_offset() const
constexpr auto inv_tile_size = 1.f/TILE_SIZE2;
Vector2 offset;
offset += Vector2(atlas->group(r).depth_offset) * inv_tile_size;
- if (sc_type == scenery_type::door)
- {
- const bool is_open = frame != atlas->info().nframes-1;
- constexpr auto off_opened = Vector2(-1, 0);
- constexpr auto off_closed = Vector2(-1, 0);
- const auto vec = is_open ? off_opened : off_closed;
- const auto pt = rotate_point(vec, rotation::N, r);
- offset += pt;
- }
float ret = 0;
ret += offset[1]*TILE_MAX_DIM + offset[0];
ret += tile_shader::scenery_depth_offset;