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authorStanislaw Halik <sthalik@misaki.pl>2022-11-30 06:50:26 +0100
committerStanislaw Halik <sthalik@misaki.pl>2022-11-30 08:30:45 +0100
commita813f35f824cb5a7370818b116578d148bc33687 (patch)
tree06bf8f8aa302acb147db538fcad0dd5c027166e1 /src/scenery.cpp
parent7d71fd8bc7e1a562aa8dac99832b5ca767d644d2 (diff)
scenery: remove 'animated' property
This can be inferred from 'active' and anim atlas frame count.
Diffstat (limited to 'src/scenery.cpp')
-rw-r--r--src/scenery.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/scenery.cpp b/src/scenery.cpp
index dfb72b65..6e3d08ac 100644
--- a/src/scenery.cpp
+++ b/src/scenery.cpp
@@ -31,9 +31,9 @@ scenery_ref::operator bool() const noexcept { return atlas != nullptr; }
scenery::scenery() noexcept : scenery{none_tag_t{}} {}
scenery::scenery(none_tag_t) noexcept : passable{true} {}
scenery::scenery(generic_tag_t, const anim_atlas& atlas, rotation r, frame_t frame,
- bool passable, bool blocks_view, bool animated, bool active, bool interactive) :
+ bool passable, bool blocks_view, bool active, bool interactive) :
frame{frame}, r{r}, type{scenery_type::generic},
- passable{passable}, blocks_view{blocks_view}, active{active}, animated{animated},
+ passable{passable}, blocks_view{blocks_view}, active{active},
interactive{interactive}
{
fm_assert(r < rotation_COUNT);