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author | Stanislaw Halik <sthalik@misaki.pl> | 2024-01-23 08:58:43 +0100 |
---|---|---|
committer | Stanislaw Halik <sthalik@misaki.pl> | 2024-01-23 08:59:10 +0100 |
commit | 7ba22b6f3748a06f026d0e73a650bc9e10ec2268 (patch) | |
tree | cc78643e783b6fd5e0809e4526342191a6662aa6 /src | |
parent | 068e5dd08439932604e5ad5d1f22826107a3f308 (diff) |
fix clang build
Diffstat (limited to 'src')
-rw-r--r-- | src/chunk-walls.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/chunk-walls.cpp b/src/chunk-walls.cpp index 98d12684..6f17fc06 100644 --- a/src/chunk-walls.cpp +++ b/src/chunk-walls.cpp @@ -209,7 +209,8 @@ GL::Mesh chunk::make_wall_mesh() const auto frames = atlas->frames(dir.top); auto variant = (variant_ != (uint8_t)-1 ? variant_ : vpos); variant += (uint8_t)(!is_west ? frames.size() - 1 : 1); - variant = variant % frames.size(); + fm_assert((size_t)(variant_t)frames.size() == frames.size()); + variant = variant % (variant_t)frames.size(); constexpr Vector2 half_tile = TILE_SIZE2*.5f; constexpr float X = half_tile.x(), Y = half_tile.y(), Z = TILE_SIZE.z(); Quads::quad quad = {{ @@ -245,7 +246,8 @@ GL::Mesh chunk::make_wall_mesh() const auto pos_x = !is_west ? (float)pos.x : (float)pos.x - 1; const auto depth = tile_shader::depth_value(pos_x, pos.y, depth_offset); variant += !is_west ? frames.size() - 1 : 1; - variant = variant % frames.size(); + fm_assert((size_t)(variant_t)frames.size() == frames.size()); + variant = variant % (variant_t)frames.size(); const auto& frame = frames[variant]; const auto texcoords = Quads::texcoords_at(frame.offset, frame.size, atlas->image_size()); const auto i = N++; |