diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2022-12-02 14:44:32 +0100 |
---|---|---|
committer | Stanislaw Halik <sthalik@misaki.pl> | 2022-12-02 14:46:59 +0100 |
commit | 889d2c0c0933cf2fd9e068b1d2b79eb936b29b58 (patch) | |
tree | cfc5f5b6e417c28482734645a69e0d49388fa5b3 /src | |
parent | 8dbf450e34121358992e48212ae22cb7f5fc92f9 (diff) |
src, serialize: work on pass mode
1. add one more value to the enum
2. serialize it properly in binary
3. serialize it as string in json
Diffstat (limited to 'src')
-rw-r--r-- | src/pass-mode.hpp | 10 | ||||
-rw-r--r-- | src/scenery.cpp | 17 | ||||
-rw-r--r-- | src/scenery.hpp | 6 | ||||
-rw-r--r-- | src/tile.cpp | 11 | ||||
-rw-r--r-- | src/tile.hpp | 10 |
5 files changed, 34 insertions, 20 deletions
diff --git a/src/pass-mode.hpp b/src/pass-mode.hpp new file mode 100644 index 00000000..a60a8188 --- /dev/null +++ b/src/pass-mode.hpp @@ -0,0 +1,10 @@ +#pragma once +#include <cstdint> + +namespace floormat { + +enum class pass_mode : std::uint8_t { shoot_through, pass, blocked, see_through }; +constexpr inline std::uint8_t pass_mode_COUNT = std::uint8_t(pass_mode::see_through) + 1; +static_assert(pass_mode_COUNT == 4); + +} // namespace floormat diff --git a/src/scenery.cpp b/src/scenery.cpp index 4056f49f..28884ad8 100644 --- a/src/scenery.cpp +++ b/src/scenery.cpp @@ -29,11 +29,11 @@ scenery_ref::operator scenery_proto() const noexcept { return { atlas, frame }; scenery_ref::operator bool() const noexcept { return atlas != nullptr; } scenery::scenery() noexcept : scenery{none_tag_t{}} {} -scenery::scenery(none_tag_t) noexcept : passable{true} {} +scenery::scenery(none_tag_t) noexcept {} scenery::scenery(generic_tag_t, const anim_atlas& atlas, rotation r, frame_t frame, - bool passable, bool blocks_view, bool active, bool interactive) : + pass_mode pass, bool active, bool interactive) : frame{frame}, r{r}, type{scenery_type::generic}, - passable{passable}, blocks_view{blocks_view}, active{active}, + passability{pass}, active{active}, interactive{interactive} { fm_assert(r < rotation_COUNT); @@ -43,7 +43,8 @@ scenery::scenery(generic_tag_t, const anim_atlas& atlas, rotation r, frame_t fra scenery::scenery(door_tag_t, const anim_atlas& atlas, rotation r, bool is_open) : frame{frame_t(is_open ? 0 : atlas.group(r).frames.size()-1)}, r{r}, type{scenery_type::door}, - passable{is_open}, blocks_view{!is_open}, interactive{true} + passability{is_open ? pass_mode::pass : pass_mode::blocked}, + interactive{true} { fm_assert(r < rotation_COUNT); fm_assert(atlas.group(r).frames.size() >= 2); @@ -78,8 +79,12 @@ void scenery::update(float dt, const anim_atlas& anim) const std::int8_t dir = closing ? 1 : -1; const int fr = frame + dir*n; active = fr > 0 && fr < nframes-1; - passable = fr <= 0; - blocks_view = !passable; + if (fr <= 0) + passability = pass_mode::pass; + else if (fr >= nframes-1) + passability = pass_mode::blocked; + else + passability = pass_mode::see_through; frame = (frame_t)std::clamp(fr, 0, nframes-1); if (!active) delta = closing = 0; diff --git a/src/scenery.hpp b/src/scenery.hpp index 4ed55d20..b94e1d2a 100644 --- a/src/scenery.hpp +++ b/src/scenery.hpp @@ -1,4 +1,5 @@ #pragma once +#include "pass-mode.hpp" #include <cstdint> #include <memory> #include <type_traits> @@ -35,8 +36,7 @@ struct scenery final frame_t frame = 0; rotation r : 3 = rotation::N; scenery_type type : 3 = scenery_type::none; - std::uint8_t passable : 1 = false; - std::uint8_t blocks_view : 1 = false; // todo + pass_mode passability : 2 = pass_mode{0}; std::uint8_t active : 1 = false; std::uint8_t closing : 1 = false; std::uint8_t interactive : 1 = false; @@ -44,7 +44,7 @@ struct scenery final scenery() noexcept; scenery(none_tag_t) noexcept; scenery(generic_tag_t, const anim_atlas& atlas, rotation r, frame_t frame = 0, - bool passable = false, bool blocks_view = false, bool active = false, bool interactive = false); + pass_mode passability = pass_mode::shoot_through, bool active = false, bool interactive = false); scenery(door_tag_t, const anim_atlas& atlas, rotation r, bool is_open = false); bool operator==(const scenery&) const noexcept; diff --git a/src/tile.cpp b/src/tile.cpp index b9ed5ab6..419e59a3 100644 --- a/src/tile.cpp +++ b/src/tile.cpp @@ -7,8 +7,9 @@ pass_mode_ref::pass_mode_ref(chunk& c, std::uint8_t i) noexcept : _chunk{&c}, i{ { } -pass_mode_ref& pass_mode_ref::operator=(pass_mode x) noexcept +pass_mode_ref& pass_mode_ref::operator=(pass_mode val) noexcept { + auto x = std::underlying_type_t<pass_mode>(val) & pass_mode_COUNT; auto& bitset = _chunk->_passability; bitset[i*2 + 0] = x & 1; bitset[i*2 + 1] = x >> 1 & 1; @@ -63,15 +64,15 @@ tile_image_proto tile_ref::wall_north() const noexcept { return { _chunk->_wall_ tile_image_proto tile_ref::wall_west() const noexcept { return { _chunk->_wall_atlases[i*2+1], _chunk->_wall_variants[i*2+1] }; } scenery_proto tile_ref::scenery() const noexcept { return { _chunk->_scenery_atlases[i], _chunk->_scenery_variants[i] }; } -pass_mode_ref tile_ref::pass_mode() noexcept { return { *_chunk, i }; } -pass_mode tile_ref::pass_mode() const noexcept { return pass_mode_ref { *const_cast<struct chunk*>(_chunk), i }; } +pass_mode_ref tile_ref::passability() noexcept { return { *_chunk, i }; } +pass_mode tile_ref::passability() const noexcept { return pass_mode_ref { *const_cast<struct chunk*>(_chunk), i }; } tile_ref::operator tile_proto() const noexcept { return { _chunk->_ground_atlases[i], _chunk->_wall_atlases[i*2+0], _chunk->_wall_atlases[i*2+1], _chunk->_scenery_atlases[i], _chunk->_ground_variants[i], _chunk->_wall_variants[i*2+0], _chunk->_wall_variants[i*2+1], _chunk->_scenery_variants[i], - pass_mode(), + passability(), }; } @@ -84,7 +85,7 @@ bool operator==(const tile_ref& a, const tile_ref& b) noexcept a.wall_north() == b.wall_north() && a.wall_west() == b.wall_west() && a.scenery() == b.scenery() && - a.pass_mode() == b.pass_mode(); + a.passability() == b.passability(); } } // namespace floormat diff --git a/src/tile.hpp b/src/tile.hpp index 387f7ff0..543b70b6 100644 --- a/src/tile.hpp +++ b/src/tile.hpp @@ -1,15 +1,13 @@ #pragma once #include "tile-image.hpp" #include "scenery.hpp" +#include "pass-mode.hpp" namespace floormat { struct chunk; struct anim_atlas; -// zero is the default, see bitset in chunk.hpp -enum pass_mode : unsigned char { pass_shoot_through, pass_ok, pass_blocked, }; - struct pass_mode_ref final { pass_mode_ref(chunk& c, std::uint8_t i) noexcept; @@ -28,7 +26,7 @@ struct tile_proto final std::shared_ptr<anim_atlas> scenery_atlas; variant_t ground_variant = 0, wall_north_variant = 0, wall_west_variant = 0; struct scenery scenery_frame; - enum pass_mode pass_mode = pass_mode::pass_shoot_through; + pass_mode passability = pass_mode{0}; tile_image_proto ground() const noexcept; tile_image_proto wall_north() const noexcept; @@ -62,8 +60,8 @@ struct tile_ref final std::shared_ptr<const tile_atlas> wall_west_atlas() const noexcept; std::shared_ptr<const anim_atlas> scenery_atlas() const noexcept; - pass_mode_ref pass_mode() noexcept; - enum pass_mode pass_mode() const noexcept; + pass_mode_ref passability() noexcept; + pass_mode passability() const noexcept; explicit operator tile_proto() const noexcept; |