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authorStanislaw Halik <sthalik@misaki.pl>2022-10-17 17:15:37 +0200
committerStanislaw Halik <sthalik@misaki.pl>2022-10-17 17:15:37 +0200
commitbcb2d0a3f22b1bee1b7d1ab64ae28865d58cc358 (patch)
tree3047f493dd307f574638c12c2eb9184f3a054917 /src
parentd953b707c8cd5e42088245abb6527be211eee9cb (diff)
a
Diffstat (limited to 'src')
-rw-r--r--src/camera-offset.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/camera-offset.cpp b/src/camera-offset.cpp
index f4c3271e..2595d1d8 100644
--- a/src/camera-offset.cpp
+++ b/src/camera-offset.cpp
@@ -14,7 +14,7 @@ with_shifted_camera_offset::with_shifted_camera_offset(tile_shader& shader, shor
const auto offset = tile_shader::project({float(x)*TILE_MAX_DIM*TILE_SIZE[0],
float(y)*TILE_MAX_DIM*TILE_SIZE[1],
0});
- _shader.set_camera_offset(_offset + Vector2(x, y));
+ _shader.set_camera_offset(_offset + offset);
}
with_shifted_camera_offset::~with_shifted_camera_offset()