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authorStanislaw Halik <sthalik@misaki.pl>2023-04-14 12:53:00 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-04-14 12:53:00 +0200
commit879c76e8fc1c6aa4e23fe0b5ed7ac62e6b1caeb4 (patch)
treeca2d5ba5e99c878144941be1bb3b04507058d0df /src
parentf5c387da470ae43a2c8aff75b419e784c8bb3bc5 (diff)
renders almost correctly
Can't be done any better without using topo sort (which means full vbo uploads each frame).
Diffstat (limited to 'src')
-rw-r--r--src/character.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/character.cpp b/src/character.cpp
index b00ba73a..a2d85cb3 100644
--- a/src/character.cpp
+++ b/src/character.cpp
@@ -132,7 +132,7 @@ void character::set_keys(bool L, bool R, bool U, bool D)
float character::depth_offset() const
{
- return tile_shader::scenery_depth_offset;
+ return tile_shader::character_depth_offset;
}
Vector2 character::ordinal_offset(Vector2b offset) const