diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2022-11-30 06:50:26 +0100 |
---|---|---|
committer | Stanislaw Halik <sthalik@misaki.pl> | 2022-11-30 08:30:45 +0100 |
commit | a813f35f824cb5a7370818b116578d148bc33687 (patch) | |
tree | 06bf8f8aa302acb147db538fcad0dd5c027166e1 /src | |
parent | 7d71fd8bc7e1a562aa8dac99832b5ca767d644d2 (diff) |
scenery: remove 'animated' property
This can be inferred from 'active' and anim atlas frame count.
Diffstat (limited to 'src')
-rw-r--r-- | src/scenery.cpp | 4 | ||||
-rw-r--r-- | src/scenery.hpp | 4 |
2 files changed, 3 insertions, 5 deletions
diff --git a/src/scenery.cpp b/src/scenery.cpp index dfb72b65..6e3d08ac 100644 --- a/src/scenery.cpp +++ b/src/scenery.cpp @@ -31,9 +31,9 @@ scenery_ref::operator bool() const noexcept { return atlas != nullptr; } scenery::scenery() noexcept : scenery{none_tag_t{}} {} scenery::scenery(none_tag_t) noexcept : passable{true} {} scenery::scenery(generic_tag_t, const anim_atlas& atlas, rotation r, frame_t frame, - bool passable, bool blocks_view, bool animated, bool active, bool interactive) : + bool passable, bool blocks_view, bool active, bool interactive) : frame{frame}, r{r}, type{scenery_type::generic}, - passable{passable}, blocks_view{blocks_view}, active{active}, animated{animated}, + passable{passable}, blocks_view{blocks_view}, active{active}, interactive{interactive} { fm_assert(r < rotation_COUNT); diff --git a/src/scenery.hpp b/src/scenery.hpp index 90cead3d..5f755bfd 100644 --- a/src/scenery.hpp +++ b/src/scenery.hpp @@ -37,14 +37,12 @@ struct scenery final std::uint8_t blocks_view : 1 = false; // todo std::uint8_t active : 1 = false; std::uint8_t closing : 1 = false; - std::uint8_t animated : 1 = false; // todo std::uint8_t interactive : 1 = false; scenery() noexcept; scenery(none_tag_t) noexcept; scenery(generic_tag_t, const anim_atlas& atlas, rotation r, frame_t frame = 0, - bool passable = false, bool blocks_view = false, bool animated = false, - bool active = false, bool interactive = false); + bool passable = false, bool blocks_view = false, bool active = false, bool interactive = false); scenery(door_tag_t, const anim_atlas& atlas, rotation r, bool is_open = false); bool can_activate() const noexcept; |