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authorStanislaw Halik <sthalik@misaki.pl>2024-05-04 21:42:43 +0200
committerStanislaw Halik <sthalik@misaki.pl>2024-05-05 03:24:48 +0200
commit3d59faf3486ae6eced6cc785731781b54cff9448 (patch)
tree9b0d7465134bf81891a62e8e38bcf417b2ae2067 /test/save.cpp
parentfbc36568af5d9142a45bee57323b8a5457a114f8 (diff)
test/save: test light_proto harder
Diffstat (limited to 'test/save.cpp')
-rw-r--r--test/save.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/test/save.cpp b/test/save.cpp
index bc3ed954..a853bf82 100644
--- a/test/save.cpp
+++ b/test/save.cpp
@@ -36,6 +36,12 @@ chunk& test_app::make_test_chunk(world& w, chunk_coords_ ch)
c[{K+1, K }].wall_west() = { metal2, 0 };
w.make_scenery(w.make_id(), {ch, {3, 4}}, scenery_proto(table));
w.make_scenery(w.make_id(), {ch, {K, K+1}}, scenery_proto(control_panel)); // todo!
+ auto L = light_proto{};
+ L.color = {64, 128, 252, 201};
+ L.max_distance = float{0.125};
+ L.falloff = light_falloff::quadratic;
+ L.enabled = false;
+ w.make_object<light>(w.make_id(), {ch, {4, 1}}, L);
const auto add_player = [&](StringView name, Vector2i coord, bool playable) {
critter_proto cproto;