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-rw-r--r--main/camera.cpp3
-rw-r--r--src/camera-offset.cpp2
2 files changed, 3 insertions, 2 deletions
diff --git a/main/camera.cpp b/main/camera.cpp
index e9f9e1a2..70a58405 100644
--- a/main/camera.cpp
+++ b/main/camera.cpp
@@ -31,7 +31,8 @@ void app::do_camera(float dt)
void app::reset_camera_offset()
{
- _shader.set_camera_offset(tile_shader::project({TILE_MAX_DIM/2.f*TILE_SIZE[0]/2.f, TILE_MAX_DIM/2.f*TILE_SIZE[1]/2.f, 0}));
+
+ _shader.set_camera_offset(tile_shader::project({TILE_MAX_DIM*.25f*TILE_SIZE[0], TILE_MAX_DIM*.25f*TILE_SIZE[1], 0}));
recalc_cursor_tile();
}
diff --git a/src/camera-offset.cpp b/src/camera-offset.cpp
index f4c3271e..2595d1d8 100644
--- a/src/camera-offset.cpp
+++ b/src/camera-offset.cpp
@@ -14,7 +14,7 @@ with_shifted_camera_offset::with_shifted_camera_offset(tile_shader& shader, shor
const auto offset = tile_shader::project({float(x)*TILE_MAX_DIM*TILE_SIZE[0],
float(y)*TILE_MAX_DIM*TILE_SIZE[1],
0});
- _shader.set_camera_offset(_offset + Vector2(x, y));
+ _shader.set_camera_offset(_offset + offset);
}
with_shifted_camera_offset::~with_shifted_camera_offset()