diff options
-rw-r--r-- | main/camera.cpp | 3 | ||||
-rw-r--r-- | src/camera-offset.cpp | 2 |
2 files changed, 3 insertions, 2 deletions
diff --git a/main/camera.cpp b/main/camera.cpp index e9f9e1a2..70a58405 100644 --- a/main/camera.cpp +++ b/main/camera.cpp @@ -31,7 +31,8 @@ void app::do_camera(float dt) void app::reset_camera_offset() { - _shader.set_camera_offset(tile_shader::project({TILE_MAX_DIM/2.f*TILE_SIZE[0]/2.f, TILE_MAX_DIM/2.f*TILE_SIZE[1]/2.f, 0})); + + _shader.set_camera_offset(tile_shader::project({TILE_MAX_DIM*.25f*TILE_SIZE[0], TILE_MAX_DIM*.25f*TILE_SIZE[1], 0})); recalc_cursor_tile(); } diff --git a/src/camera-offset.cpp b/src/camera-offset.cpp index f4c3271e..2595d1d8 100644 --- a/src/camera-offset.cpp +++ b/src/camera-offset.cpp @@ -14,7 +14,7 @@ with_shifted_camera_offset::with_shifted_camera_offset(tile_shader& shader, shor const auto offset = tile_shader::project({float(x)*TILE_MAX_DIM*TILE_SIZE[0], float(y)*TILE_MAX_DIM*TILE_SIZE[1], 0}); - _shader.set_camera_offset(_offset + Vector2(x, y)); + _shader.set_camera_offset(_offset + offset); } with_shifted_camera_offset::~with_shifted_camera_offset() |