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-rw-r--r--editor/draw.cpp2
-rw-r--r--shaders/shader.hpp2
-rw-r--r--src/chunk-scenery.hpp4
3 files changed, 4 insertions, 4 deletions
diff --git a/editor/draw.cpp b/editor/draw.cpp
index bae3dffb..2751360c 100644
--- a/editor/draw.cpp
+++ b/editor/draw.cpp
@@ -134,7 +134,7 @@ void app::draw_collision_boxes()
const auto* rtree = c.rtree();
rtree->Search(min2f, max2f, [&](object_id data, const rect_type& rect) {
[[maybe_unused]] auto x = std::bit_cast<collision_data>(data);
-#if 0
+#if 0 // todo!
if (x.tag == (uint64_t)collision_type::geometry)
return true;
#else
diff --git a/shaders/shader.hpp b/shaders/shader.hpp
index a7716229..7f58e276 100644
--- a/shaders/shader.hpp
+++ b/shaders/shader.hpp
@@ -66,7 +66,7 @@ private:
bool _enable_lightmap : 1 = false;
Int _sampler = 0, _real_sampler;
- enum {
+ enum : Int {
ScaleUniform = 0, OffsetUniform = 1, TintUniform = 2,
EnableLightmapUniform = 3,
SamplerUniform = 4, LightmapSamplerUniform = 5,
diff --git a/src/chunk-scenery.hpp b/src/chunk-scenery.hpp
index 85bddd7a..6ba830a2 100644
--- a/src/chunk-scenery.hpp
+++ b/src/chunk-scenery.hpp
@@ -1,7 +1,7 @@
#pragma once
#include "chunk.hpp"
-#include <Corrade/Containers/Array.h>
-#include <Magnum/Math/Vector2.h>
+#include <cr/ArrayView.h>
+#include <mg/Vector2.h>
namespace floormat {