diff options
-rw-r--r-- | main/camera.cpp | 4 | ||||
-rw-r--r-- | shaders/tile-shader.hpp | 2 |
2 files changed, 4 insertions, 2 deletions
diff --git a/main/camera.cpp b/main/camera.cpp index c3a3b2f7..5b8c4b52 100644 --- a/main/camera.cpp +++ b/main/camera.cpp @@ -56,8 +56,10 @@ void app::recalc_cursor_tile() global_coords app::pixel_to_tile(Vector2d position) const { + constexpr Vector2d pixel_size{dTILE_SIZE[0], dTILE_SIZE[1]}; + constexpr Vector2d half{.5, .5}; const Vector2d px = position - Vector2d{windowSize()}*.5 - _shader.camera_offset()*.5; - const Vector2d vec = tile_shader::unproject(px) / Vector2d{dTILE_SIZE[0]*.5, dTILE_SIZE[1]*.5} + Vector2d{.5, .5}; + const Vector2d vec = tile_shader::unproject(px) / pixel_size + half; const auto x = (std::int32_t)std::floor(vec[0]), y = (std::int32_t)std::floor(vec[1]); return { x, y }; } diff --git a/shaders/tile-shader.hpp b/shaders/tile-shader.hpp index d538c4cc..93f78a1c 100644 --- a/shaders/tile-shader.hpp +++ b/shaders/tile-shader.hpp @@ -55,7 +55,7 @@ constexpr Vector2d tile_shader::project(const Vector3d pt) constexpr Vector2d tile_shader::unproject(const Vector2d px) { const auto X = px[0], Y = px[1]; - return { X/2 + 50 * Y / 59, 50 * Y / 59 - X/2 }; + return { X + 100 * Y / 59, 100 * Y / 59 - X }; } } // namespace floormat |