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-rw-r--r--shaders/shader.hpp1
-rw-r--r--src/chunk-walls.cpp2
2 files changed, 3 insertions, 0 deletions
diff --git a/shaders/shader.hpp b/shaders/shader.hpp
index d66cccb0..16e5bb22 100644
--- a/shaders/shader.hpp
+++ b/shaders/shader.hpp
@@ -45,6 +45,7 @@ struct tile_shader final : private GL::AbstractShaderProgram
static constexpr float ground_depth_offset = 0;
static constexpr float wall_depth_offset = 1;
static constexpr float wall_overlay_depth_offset = 1 + 1./64;
+ static constexpr float wall_side_offset = 1./64;
static constexpr float z_depth_offset = 1 + 4./64;
static constexpr float depth_tile_size = 1.f/(TILE_MAX_DIM * 2 * max_screen_tiles.product());
static constexpr float foreshortening_factor = 0.578125f;
diff --git a/src/chunk-walls.cpp b/src/chunk-walls.cpp
index f2c490a3..378b75af 100644
--- a/src/chunk-walls.cpp
+++ b/src/chunk-walls.cpp
@@ -147,6 +147,8 @@ constexpr auto depth_offset_for_group(Group_ G)
{
default:
return tile_shader::wall_depth_offset;
+ case Wall::Group_::side:
+ return tile_shader::wall_side_offset;
case Wall::Group_::corner_L:
case Wall::Group_::corner_R:
return tile_shader::wall_overlay_depth_offset;