summaryrefslogtreecommitdiffhomepage
diff options
context:
space:
mode:
-rw-r--r--draw/anim.cpp4
-rw-r--r--editor/draw.cpp13
-rw-r--r--shaders/tile.cpp2
-rw-r--r--src/camera-offset.cpp2
-rw-r--r--src/chunk-collision.cpp4
-rw-r--r--src/chunk-render.cpp6
-rw-r--r--src/global-coords.hpp4
-rw-r--r--src/local-coords.hpp9
8 files changed, 25 insertions, 19 deletions
diff --git a/draw/anim.cpp b/draw/anim.cpp
index 566decb5..1e0d1bc4 100644
--- a/draw/anim.cpp
+++ b/draw/anim.cpp
@@ -32,7 +32,7 @@ void anim_mesh::add_clickable(tile_shader& shader, const Vector2i& win_size,
const local_coords xy{i};
const auto& g = atlas->group(s.r);
const auto& f = atlas->frame(s.r, s.frame);
- const auto world_pos = TILE_SIZE20 * Vector3(xy.x, xy.y, 0) + Vector3(g.offset) + Vector3(s.offset[0], s.offset[1], 0);
+ const auto world_pos = TILE_SIZE20 * Vector3(Vector2(xy), 0) + Vector3(g.offset) + Vector3(Vector2(s.offset), 0);
const Vector2ui offset((Vector2(shader.camera_offset()) + Vector2(win_size)*.5f)
+ shader.project(world_pos) - Vector2(f.ground));
clickable_scenery item = {
@@ -129,7 +129,7 @@ void anim_mesh::draw(tile_shader& shader, anim_atlas& atlas, rotation r, std::si
void anim_mesh::draw(tile_shader& shader, anim_atlas& atlas, rotation r, std::size_t frame, local_coords xy, Vector2b offset)
{
- const auto pos = Vector3(xy.x, xy.y, 0.f) * TILE_SIZE + Vector3(offset[0], offset[1], 0);
+ const auto pos = Vector3(Vector2(xy), 0) * TILE_SIZE + Vector3(Vector2(offset), 0);
const float depth = tile_shader::depth_value(xy, tile_shader::scenery_depth_offset);
draw(shader, atlas, r, frame, pos, depth);
}
diff --git a/editor/draw.cpp b/editor/draw.cpp
index 5f56f01e..f5161b7d 100644
--- a/editor/draw.cpp
+++ b/editor/draw.cpp
@@ -24,7 +24,7 @@ void app::draw_cursor()
{
const auto draw = [&, pos = *cursor.tile](auto& mesh, const auto& size) {
const auto pt = pos.to_signed();
- const Vector3 center{Vector3i(pt[0], pt[1], 0) * iTILE_SIZE};
+ const auto center = Vector3(Vector3i(pt, 0) * iTILE_SIZE);
mesh.draw(shader, {center, size, LINE_WIDTH});
};
@@ -99,11 +99,10 @@ void app::draw_collision_boxes()
if (cursor.tile)
{
- const auto tile_ = M->pixel_to_tile_(Vector2d(*cursor.pixel));
- const auto subpixel = Vector2(Vector2ub(Vector2d(std::fmod(tile_[0], 1.), std::fmod(tile_[1], 1.)) * dTILE_SIZE2));
+ const auto tile_ = Vector2(M->pixel_to_tile_(Vector2d(*cursor.pixel)));
+ const auto subpixel = Vector2(Vector2ub(Vector2d(std::fmod(tile_[0], 1.), std::fmod(tile_[1], 1.))*dTILE_SIZE2));
const auto tile = *cursor.tile;
- const auto curchunk = tile.chunk();
- const auto curtile = tile.local();
+ const auto curchunk = Vector2(tile.chunk()), curtile = Vector2(tile.local());
for (std::int16_t y = miny; y <= maxy; y++)
for (std::int16_t x = minx; x <= maxx; x++)
@@ -117,8 +116,8 @@ void app::draw_collision_boxes()
if (floormat_main::check_chunk_visible(shader.camera_offset(), sz))
{
constexpr auto chunk_size = TILE_SIZE2 * TILE_MAX_DIM, half_tile = TILE_SIZE2/2;
- auto chunk_dist = (Vector2(pos.x, pos.y) - Vector2(curchunk.x, curchunk.y))*chunk_size;
- auto t0 = chunk_dist + Vector2(curtile.x, curtile.y)*TILE_SIZE2 + subpixel - half_tile;
+ auto chunk_dist = (Vector2(pos) - curchunk)*chunk_size;
+ auto t0 = chunk_dist + curtile*TILE_SIZE2 + subpixel - half_tile;
auto t1 = t0+Vector2(1e-4f);
const auto* rtree = c.rtree();
rtree->Search(t0.data(), t1.data(), [&](std::uint64_t data, const rect_type& rect) {
diff --git a/shaders/tile.cpp b/shaders/tile.cpp
index 9df05f8e..8d859ff3 100644
--- a/shaders/tile.cpp
+++ b/shaders/tile.cpp
@@ -64,7 +64,7 @@ void tile_shader::_draw()
if (_tint != _real_tint)
setUniform(TintUniform, _real_tint = _tint);
- if (const auto offset = Vector3((float)_camera_offset[0], (float)_camera_offset[1], _depth_offset);
+ if (const auto offset = Vector3(Vector2(_camera_offset), _depth_offset);
offset != _real_camera_offset)
{
_real_camera_offset = offset;
diff --git a/src/camera-offset.cpp b/src/camera-offset.cpp
index 1c77659c..15401bb0 100644
--- a/src/camera-offset.cpp
+++ b/src/camera-offset.cpp
@@ -13,7 +13,7 @@ with_shifted_camera_offset::with_shifted_camera_offset(tile_shader& shader, chun
fm_assert(shader.depth_offset() == 0.f);
constexpr auto chunk_size = TILE_MAX_DIM20d*dTILE_SIZE;
- const auto offset = _camera + tile_shader::project(Vector3d(c.x, c.y, 0) * chunk_size);
+ const auto offset = _camera + tile_shader::project(Vector3d(Vector2d(c), 0) * chunk_size);
const auto len_x = (float)(last.x - first.x), cx = (float)(c.x - first.x), cy = (float)(c.y - first.y);
const float depth_offset = shader.depth_tile_size*(cy*TILE_MAX_DIM*len_x*TILE_MAX_DIM + cx*TILE_MAX_DIM);
diff --git a/src/chunk-collision.cpp b/src/chunk-collision.cpp
index de4f484e..d41c02c8 100644
--- a/src/chunk-collision.cpp
+++ b/src/chunk-collision.cpp
@@ -15,13 +15,13 @@ constexpr Vector2 tile_start(std::size_t k)
{
constexpr auto half_tile = Vector2(TILE_SIZE2)/2;
const local_coords coord{k};
- return TILE_SIZE2 * Vector2(coord.x, coord.y) - half_tile;
+ return TILE_SIZE2 * Vector2(coord) - half_tile;
}
constexpr Pair<Vector2, Vector2> scenery_tile(std::size_t k, const scenery& sc)
{
const local_coords coord{k};
- auto center = TILE_SIZE2 * Vector2(coord.x, coord.y) + Vector2(sc.offset) + Vector2(sc.bbox_offset);
+ auto center = TILE_SIZE2 * Vector2(coord) + Vector2(sc.offset) + Vector2(sc.bbox_offset);
auto start = center - Vector2(sc.bbox_size);
auto size = Vector2(sc.bbox_size)*2;
return { start, start + size, };
diff --git a/src/chunk-render.cpp b/src/chunk-render.cpp
index d00424df..48425f72 100644
--- a/src/chunk-render.cpp
+++ b/src/chunk-render.cpp
@@ -45,7 +45,7 @@ auto chunk::ensure_ground_mesh() noexcept -> ground_mesh_tuple
const std::uint8_t i = ground_indexes[k];
const auto& atlas = _ground_atlases[i];
const local_coords pos{i};
- const auto quad = atlas->floor_quad(Vector3(pos.x, pos.y, 0) * TILE_SIZE, TILE_SIZE2);
+ const auto quad = atlas->floor_quad(Vector3(Vector2(pos), 0) * TILE_SIZE, TILE_SIZE2);
const auto texcoords = atlas->texcoords_for_id(_ground_variants[i]);
const float depth = tile_shader::depth_value(pos);
auto& v = vertexes[k];
@@ -88,7 +88,7 @@ auto chunk::ensure_wall_mesh() noexcept -> wall_mesh_tuple
const auto& atlas = _wall_atlases[i];
const auto& variant = _wall_variants[i];
const local_coords pos{i / 2u};
- const auto center = Vector3(pos.x, pos.y, 0) * TILE_SIZE;
+ const auto center = Vector3(Vector2(pos), 0) * TILE_SIZE;
const auto quad = i & 1 ? atlas->wall_quad_W(center, TILE_SIZE) : atlas->wall_quad_N(center, TILE_SIZE);
const float depth = tile_shader::depth_value(pos);
const auto texcoords = atlas->texcoords_for_id(variant);
@@ -133,7 +133,7 @@ auto chunk::ensure_scenery_mesh() noexcept -> scenery_mesh_tuple
const local_coords pos{i};
const auto& atlas = _scenery_atlases[i];
const auto& fr = _scenery_variants[i];
- const auto coord = Vector3(pos.x, pos.y, 0) * TILE_SIZE + Vector3(Vector2(fr.offset), 0);
+ const auto coord = Vector3(Vector2(pos), 0) * TILE_SIZE + Vector3(Vector2(fr.offset), 0);
const auto quad = atlas->frame_quad(coord, fr.r, fr.frame);
const auto& group = atlas->group(fr.r);
const auto texcoords = atlas->texcoords_for_frame(fr.r, fr.frame, !group.mirror_from.isEmpty());
diff --git a/src/global-coords.hpp b/src/global-coords.hpp
index 709b2a3a..1dc99af7 100644
--- a/src/global-coords.hpp
+++ b/src/global-coords.hpp
@@ -11,6 +11,10 @@ struct chunk_coords final {
constexpr bool operator==(const chunk_coords& other) const noexcept = default;
constexpr Vector2i operator-(chunk_coords other) const noexcept;
+
+ template<typename T>
+ requires (std::is_floating_point_v<T> || std::is_integral_v<T> && (sizeof(T) > sizeof(x) || std::is_same_v<T, std::decay_t<decltype(x)>>))
+ explicit constexpr operator Math::Vector2<T>() const noexcept { return Math::Vector2<T>(T(x), T(y)); }
};
constexpr Vector2i chunk_coords::operator-(chunk_coords other) const noexcept
diff --git a/src/local-coords.hpp b/src/local-coords.hpp
index 30fb3617..f53c87ee 100644
--- a/src/local-coords.hpp
+++ b/src/local-coords.hpp
@@ -2,6 +2,7 @@
#include "compat/assert.hpp"
#include "tile-defs.hpp"
#include <concepts>
+#include <Magnum/Math/Vector2.h>
namespace floormat {
@@ -9,10 +10,12 @@ struct local_coords final {
std::uint8_t x : 4 = 0, y : 4 = 0;
explicit constexpr local_coords(std::size_t idx) noexcept;
constexpr local_coords() noexcept = default;
- template<std::integral T> requires (sizeof(T) <= sizeof(std::size_t))
+ template<typename T> requires (std::is_integral_v<T> && sizeof(T) <= sizeof(std::size_t))
constexpr local_coords(T x, T y) noexcept;
constexpr local_coords(std::uint8_t x, std::uint8_t y) noexcept : x{x}, y{y} {}
constexpr std::uint8_t to_index() const noexcept { return y*TILE_MAX_DIM + x; }
+
+ template<typename T> explicit constexpr operator Math::Vector2<T>() const noexcept { return Math::Vector2<T>(T(x), T(y)); }
};
constexpr local_coords::local_coords(std::size_t index) noexcept :
@@ -22,8 +25,8 @@ constexpr local_coords::local_coords(std::size_t index) noexcept :
fm_assert(index < TILE_COUNT);
}
-template<std::integral T>
-requires (sizeof(T) <= sizeof(std::size_t))
+template<typename T>
+requires (std::is_integral_v<T> && sizeof(T) <= sizeof(std::size_t))
constexpr local_coords::local_coords(T x, T y) noexcept
: x{(std::uint8_t)x}, y{(std::uint8_t)y}
{