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-rw-r--r--editor/camera.cpp29
1 files changed, 16 insertions, 13 deletions
diff --git a/editor/camera.cpp b/editor/camera.cpp
index 0ae5a26d..e37bd84d 100644
--- a/editor/camera.cpp
+++ b/editor/camera.cpp
@@ -6,42 +6,45 @@
namespace floormat {
-void app::do_camera(flota dt)
+void app::do_camera(float dt)
{
- if (keys[key::camera_reset])
+ if (_keys[key::camera_reset])
reset_camera_offset();
else
{
Vector2d dir{};
- if (keys[key::camera_up])
+ if (_keys[key::camera_up])
dir += Vector2d{0, -1};
- else if (keys[key::camera_down])
+ else if (_keys[key::camera_down])
dir += Vector2d{0, 1};
- if (keys[key::camera_left])
+ if (_keys[key::camera_left])
dir += Vector2d{-1, 0};
- else if (keys[key::camera_right])
+ else if (_keys[key::camera_right])
dir += Vector2d{1, 0};
if (dir != Vector2d{})
{
- constexpr double screens_per_second = 1;
- const auto pixels_per_second = windowSize().length() / screens_per_second;
- auto camera_offset = _shader.camera_offset();
- const auto max_camera_offset = Vector2d(windowSize() * 10);
+ auto& shader = M->shader();
+ const auto sz = M->window_size();
+ constexpr double screens_per_second = 0.75;
- camera_offset -= dir.normalized() * dt * pixels_per_second;
+ const double pixels_per_second = sz.length() / screens_per_second;
+ auto camera_offset = shader.camera_offset();
+ const auto max_camera_offset = Vector2d(sz * 10);
+
+ camera_offset -= dir.normalized() * (double)dt * pixels_per_second;
camera_offset[0] = std::clamp(camera_offset[0], -max_camera_offset[0], max_camera_offset[0]);
camera_offset[1] = std::clamp(camera_offset[1], -max_camera_offset[1], max_camera_offset[1]);
- _shader.set_camera_offset(camera_offset);
+ shader.set_camera_offset(camera_offset);
}
else
return;
}
recalc_cursor_tile();
if (cursor.tile)
- do_mouse_move(*_cursor_tile);
+ do_mouse_move(*cursor.tile);
}
void app::reset_camera_offset()