diff options
Diffstat (limited to 'editor/camera.cpp')
-rw-r--r-- | editor/camera.cpp | 29 |
1 files changed, 16 insertions, 13 deletions
diff --git a/editor/camera.cpp b/editor/camera.cpp index 0ae5a26d..e37bd84d 100644 --- a/editor/camera.cpp +++ b/editor/camera.cpp @@ -6,42 +6,45 @@ namespace floormat { -void app::do_camera(flota dt) +void app::do_camera(float dt) { - if (keys[key::camera_reset]) + if (_keys[key::camera_reset]) reset_camera_offset(); else { Vector2d dir{}; - if (keys[key::camera_up]) + if (_keys[key::camera_up]) dir += Vector2d{0, -1}; - else if (keys[key::camera_down]) + else if (_keys[key::camera_down]) dir += Vector2d{0, 1}; - if (keys[key::camera_left]) + if (_keys[key::camera_left]) dir += Vector2d{-1, 0}; - else if (keys[key::camera_right]) + else if (_keys[key::camera_right]) dir += Vector2d{1, 0}; if (dir != Vector2d{}) { - constexpr double screens_per_second = 1; - const auto pixels_per_second = windowSize().length() / screens_per_second; - auto camera_offset = _shader.camera_offset(); - const auto max_camera_offset = Vector2d(windowSize() * 10); + auto& shader = M->shader(); + const auto sz = M->window_size(); + constexpr double screens_per_second = 0.75; - camera_offset -= dir.normalized() * dt * pixels_per_second; + const double pixels_per_second = sz.length() / screens_per_second; + auto camera_offset = shader.camera_offset(); + const auto max_camera_offset = Vector2d(sz * 10); + + camera_offset -= dir.normalized() * (double)dt * pixels_per_second; camera_offset[0] = std::clamp(camera_offset[0], -max_camera_offset[0], max_camera_offset[0]); camera_offset[1] = std::clamp(camera_offset[1], -max_camera_offset[1], max_camera_offset[1]); - _shader.set_camera_offset(camera_offset); + shader.set_camera_offset(camera_offset); } else return; } recalc_cursor_tile(); if (cursor.tile) - do_mouse_move(*_cursor_tile); + do_mouse_move(*cursor.tile); } void app::reset_camera_offset() |