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-rw-r--r--editor/draw.cpp19
1 files changed, 0 insertions, 19 deletions
diff --git a/editor/draw.cpp b/editor/draw.cpp
index dd286edf..5cd6a124 100644
--- a/editor/draw.cpp
+++ b/editor/draw.cpp
@@ -142,25 +142,6 @@ void app::draw_collision_boxes()
shader.set_tint({1, 1, 1, 1});
}
-void app::draw_character()
-{
- GL::Renderer::enable(GL::Renderer::Feature::DepthTest);
- GL::Renderer::setDepthMask(false);
-
- auto& shader = M->shader();
- auto& mesh = M->meshes().anim;
- const auto sz = M->window_size();
- auto& c = *_character;
- const auto [minx, maxx, miny, maxy] = M->get_draw_bounds();
-
- const with_shifted_camera_offset o{shader, c.coord.chunk(), {minx, miny}, {maxx, maxy}};
- if (floormat_main::check_chunk_visible(shader.camera_offset(), sz))
- mesh.draw(shader, *c.atlas, c.r, c.frame, c.coord.local(), Vector2b(c.offset), tile_shader::character_depth_offset);
-
- GL::Renderer::setDepthMask(true);
- GL::Renderer::disable(GL::Renderer::Feature::DepthTest);
-}
-
void app::draw()
{
//draw_character();