diff options
Diffstat (limited to 'editor/imgui.cpp')
-rw-r--r-- | editor/imgui.cpp | 43 |
1 files changed, 23 insertions, 20 deletions
diff --git a/editor/imgui.cpp b/editor/imgui.cpp index ddbbc918..b953a247 100644 --- a/editor/imgui.cpp +++ b/editor/imgui.cpp @@ -110,11 +110,13 @@ void app::draw_ui() draw_clickables(); if (_render_vobjs) draw_light_info(); + const float main_menu_height = draw_main_menu(); + + [[maybe_unused]] auto font = font_saver{ctx.FontSize*dpi}; + if (_tested_light) draw_lightmap_test(); - const float main_menu_height = draw_main_menu(); - [[maybe_unused]] auto font = font_saver{ctx.FontSize*dpi}; if (_editor.current_tile_editor() || _editor.current_scenery_editor() || _editor.current_vobj_editor()) draw_editor_pane(main_menu_height); draw_fps(); @@ -207,31 +209,32 @@ void app::draw_lightmap_test() ImGui::SetNextWindowSize({1024, 1024}); auto& w = M->world(); - auto L = w.find_entity(_tested_light); + auto e_ = w.find_entity(_tested_light); + + auto b1 = push_style_var(ImGuiStyleVar_WindowPadding, {0, 0}); - constexpr auto flags = - ImGuiWindowFlags_NoTitleBar | - ImGuiWindowFlags_NoResize | - ImGuiWindowFlags_NoMove | - ImGuiWindowFlags_NoScrollbar; + constexpr auto flags = ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoScrollbar; + bool is_open = true; - if (L && ImGui::Begin("Lightmap", nullptr, flags)) + if (e_ && ImGui::Begin("Lightmap", &is_open, flags)) { - fm_assert(L->type() == entity_type::light); - auto& shader = M->lightmap_shader(); - light_s light { - .center = {8 * 64, 8 * 64}, - .dist = 4, - .color = {255, 255, 255}, - .falloff = light_falloff::linear, + constexpr auto chunk_size = TILE_SIZE2.sum()/2; + fm_assert(e_->type() == entity_type::light); + const auto& li = static_cast<const light&>(*e_); + light_s L { + .center = Vector2(li.coord.local()) * TILE_SIZE2 + Vector2(li.offset), + .dist = li.max_distance * chunk_size, + .color = li.color, + .falloff = li.falloff, }; - shader.begin({0, 0}, light); + auto& shader = M->lightmap_shader(); + shader.begin({0, 0}, L); shader.end(); - M->bind(); + M->bind(); // todo ImGui::Image(&shader.texture(), {1024, 1024}); - ImGui::End(); } - else + ImGui::End(); + if (!is_open) _tested_light = 0; } |