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-rw-r--r--editor/update.cpp17
1 files changed, 9 insertions, 8 deletions
diff --git a/editor/update.cpp b/editor/update.cpp
index 0de85536..5dd48868 100644
--- a/editor/update.cpp
+++ b/editor/update.cpp
@@ -15,16 +15,14 @@ void app::maybe_initialize_chunk_(const chunk_coords& pos, chunk& c)
constexpr auto N = TILE_MAX_DIM;
for (auto [x, k, pt] : c) {
-#if defined FM_NO_BINDINGS
- const auto& atlas = floor1;
+#if 1
+ const auto& atlas = _floor1;
#else
const auto& atlas = pt.x == N/2 || pt.y == N/2 ? _floor2 : _floor1;
#endif
x.ground() = { atlas, variant_t(k % atlas->num_tiles()) };
}
-#ifdef FM_NO_BINDINGS
- const auto& wall1 = floor1, wall2 = floor1;
-#endif
+#if 0
constexpr auto K = N/2;
c[{K, K }].wall_north() = { _wall1, 0 };
c[{K, K }].wall_west() = { _wall2, 0 };
@@ -33,6 +31,7 @@ void app::maybe_initialize_chunk_(const chunk_coords& pos, chunk& c)
c[{K+3, K+1}].scenery() = { scenery::door, _door, rotation::N, };
c[{ 3, 4 }].scenery() = { scenery::generic, _table, rotation::W, };
c[{K, K+1}].scenery() = { scenery::generic, _control_panel, rotation::N, scenery::frame_t{0}, pass_mode::pass };
+#endif
c.mark_modified();
}
@@ -88,7 +87,8 @@ void app::do_key(key k, int mods)
switch (k)
{
default:
- fm_warn("unhandled key: '%zu'", std::size_t(k));
+ if (k >= key_NO_REPEAT)
+ fm_warn("unhandled key: '%zu'", std::size_t(k));
return;
case key_rotate_tile:
if (auto* ed = _editor.current_tile_editor())
@@ -108,6 +108,8 @@ void app::do_key(key k, int mods)
return do_quicksave();
case key_quickload:
return do_quickload();
+ case key_new_file:
+ return do_new_file();
case key_quit:
return M->quit(0);
}
@@ -116,7 +118,7 @@ void app::do_key(key k, int mods)
void app::apply_commands(const key_set& keys)
{
using value_type = key_set::value_type;
- for (value_type i = key_NO_REPEAT; i < key_COUNT; i++)
+ for (value_type i = key_MIN; i < key_NO_REPEAT; i++)
if (const auto k = key(i); keys[k])
do_key(k, key_modifiers[i]);
}
@@ -138,7 +140,6 @@ void app::update(float dt)
apply_commands(keys);
update_world(dt);
do_camera(dt, keys, get_key_modifiers());
- update_cursor_tile(cursor.pixel);
clear_non_repeated_keys();
if (clickable_scenery* s = find_clickable_scenery(cursor.pixel))