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-rw-r--r--editor/camera.cpp13
-rw-r--r--editor/draw.cpp2
2 files changed, 6 insertions, 9 deletions
diff --git a/editor/camera.cpp b/editor/camera.cpp
index e919f937..e103c844 100644
--- a/editor/camera.cpp
+++ b/editor/camera.cpp
@@ -9,7 +9,7 @@
#include "src/camera-offset.hpp"
#include "compat/enum-bitset.hpp"
#include <bit>
-#include <algorithm>
+#include <Magnum/Math/Functions.h>
namespace floormat {
@@ -45,9 +45,7 @@ void app::do_camera(float dt, const key_set& cmds, int mods)
const auto max_camera_offset = Vector2d(sz * 10);
camera_offset -= dir.normalized() * (double)dt * pixels_per_second;
- camera_offset[0] = std::clamp(camera_offset[0], -max_camera_offset[0], max_camera_offset[0]);
- camera_offset[1] = std::clamp(camera_offset[1], -max_camera_offset[1], max_camera_offset[1]);
-
+ camera_offset = Math::clamp(camera_offset, -max_camera_offset, max_camera_offset);
shader.set_camera_offset(camera_offset, shader.depth_offset());
update_cursor_tile(cursor.pixel);
@@ -85,7 +83,7 @@ object_id app::get_object_colliding_with_cursor()
constexpr auto m = TILE_SIZE2 * Vector2(1- eps, 1- eps);
const auto tile_ = Vector2(M->pixel_to_tile_(Vector2d(pixel)));
const auto curchunk = Vector2(tile.chunk()), curtile = Vector2(tile.local());
- const auto subpixel_ = Vector2(std::fmod(tile_[0], 1.f), std::fmod(tile_[1], 1.f));
+ const auto subpixel_ = Math::fmod(tile_, 1.f);
const auto subpixel = m * Vector2(curchunk[0] < 0 ? 1 + subpixel_[0] : subpixel_[0],
curchunk[1] < 0 ? 1 + subpixel_[1] : subpixel_[1]);
for (int16_t y = miny; y <= maxy; y++)
@@ -143,13 +141,12 @@ void app::update_cursor_tile(const Optional<Vector2i>& pixel)
const auto tile_ = Vector2(M->pixel_to_tile_(Vector2d(*pixel)));
const auto curchunk = Vector2(tile.chunk());
- const auto subpixel_ = Vector2(std::fmod(tile_.x(), 1.f), std::fmod(tile_.y(), 1.f));
+ const auto subpixel_ = Math::fmod(tile_, 1.f);
auto subpixel = TILE_SIZE2 * Vector2(curchunk.x() < 0 ? 1 + subpixel_.x() : subpixel_.x(),
curchunk.y() < 0 ? 1 + subpixel_.y() : subpixel_.y());
constexpr auto half_tile = Vector2(iTILE_SIZE2/2);
subpixel -= half_tile;
- subpixel.x() = Math::clamp(std::round(subpixel.x()), -half_tile.x(), half_tile.x()-1);
- subpixel.y() = Math::clamp(std::round(subpixel.y()), -half_tile.y(), half_tile.y()-1);
+ subpixel = Math::clamp(Math::round(subpixel), -half_tile, half_tile-Vector2{1.f});
cursor.subpixel = Vector2b(subpixel);
}
else
diff --git a/editor/draw.cpp b/editor/draw.cpp
index 844d26b3..bd30d80b 100644
--- a/editor/draw.cpp
+++ b/editor/draw.cpp
@@ -163,7 +163,7 @@ void app::draw_collision_boxes()
constexpr auto m = TILE_SIZE2 * Vector2(1- eps, 1- eps);
const auto tile_ = Vector2(M->pixel_to_tile_(Vector2d(pixel)));
const auto curchunk = Vector2(tile.chunk()), curtile = Vector2(tile.local());
- const auto subpixel_ = Vector2(std::fmod(tile_[0], 1.f), std::fmod(tile_[1], 1.f));
+ const auto subpixel_ = Math::fmod(tile_, 1.f);
// todo use this formula for dragging objs
const auto subpixel = m * Vector2(curchunk[0] < 0 ? 1 + subpixel_[0] : subpixel_[0],
curchunk[1] < 0 ? 1 + subpixel_[1] : subpixel_[1]);