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-rw-r--r--main/camera.cpp31
1 files changed, 26 insertions, 5 deletions
diff --git a/main/camera.cpp b/main/camera.cpp
index 70a58405..3a0238b7 100644
--- a/main/camera.cpp
+++ b/main/camera.cpp
@@ -6,15 +6,15 @@ namespace floormat {
void app::do_camera(float dt)
{
auto camera_offset = _shader.camera_offset();
- constexpr float pixels_per_second = 384;
+ constexpr float pixels_per_second = 768;
if (keys[key::camera_up])
- camera_offset += Vector2(0, 1) * dt * pixels_per_second;
+ camera_offset += Vector2{0, 1} * dt * pixels_per_second;
else if (keys[key::camera_down])
- camera_offset += Vector2(0, -1) * dt * pixels_per_second;
+ camera_offset += Vector2{0, -1} * dt * pixels_per_second;
if (keys[key::camera_left])
- camera_offset += Vector2(1, 0) * dt * pixels_per_second;
+ camera_offset += Vector2{1, 0} * dt * pixels_per_second;
else if (keys[key::camera_right])
- camera_offset += Vector2(-1, 0) * dt * pixels_per_second;
+ camera_offset += Vector2{-1, 0} * dt * pixels_per_second;
{
const auto max_camera_offset = Vector2(windowSize() * 10);
@@ -41,4 +41,25 @@ void app::update_window_scale(Vector2i sz)
_shader.set_scale(Vector2{sz});
}
+void app::recalc_cursor_tile()
+{
+ if (_cursor_pos)
+ {
+ constexpr Vector2 base_offset =
+ tile_shader::project({(float)TILE_MAX_DIM*BASE_X*TILE_SIZE[0],
+ (float)TILE_MAX_DIM*BASE_Y*TILE_SIZE[1], 0});
+ _cursor_tile = pixel_to_tile(Vector2(*_cursor_pos) - base_offset);
+ }
+ else
+ _cursor_tile = std::nullopt;
+}
+
+global_coords app::pixel_to_tile(Vector2 position) const
+{
+ const Vector2 px = position - Vector2{windowSize()}*.5f - _shader.camera_offset();
+ const Vector2 vec = tile_shader::unproject(px) / Vector2{TILE_SIZE[0]*.5f, TILE_SIZE[1]*.5f} + Vector2{.5f, .5f};
+ const auto x = (std::int32_t)std::floor(vec[0]), y = (std::int32_t)std::floor(vec[1]);
+ return { x, y };
+}
+
} // namespace floormat