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-rw-r--r--serialize/old-savegame.cpp30
-rw-r--r--serialize/savegame.cpp11
-rw-r--r--serialize/scenery.cpp1
3 files changed, 10 insertions, 32 deletions
diff --git a/serialize/old-savegame.cpp b/serialize/old-savegame.cpp
index 31136798..fe56be32 100644
--- a/serialize/old-savegame.cpp
+++ b/serialize/old-savegame.cpp
@@ -183,6 +183,8 @@ bool read_object_flags(binary_reader<T>& s, U& e)
val->closing = !!(flags & 1 << 3);
val->interactive = !!(flags & 1 << 4);
}
+ else
+ fm_soft_assert(false);
}
else if constexpr(tag == object_type::critter)
{
@@ -475,26 +477,7 @@ void reader_state::read_chunks(reader_t& s)
s >> sc.offset[1];
}
read_bbox(s, sc);
- if (const auto* val = std::get_if<generic_scenery_proto>(&sc.subtype))
- {
- if (val->active)
- {
- uint16_t delta_; delta_ << s;
- sc.delta = uint32_t(sc.delta) * 65536u;
- }
- _world->make_object<generic_scenery, false>(oid, {ch, local}, *val, sc);
- }
- else if (const auto* val = std::get_if<door_scenery_proto>(&sc.subtype))
- {
- if (val->active)
- {
- uint16_t delta_; delta_ << s;
- sc.delta = uint32_t(sc.delta) * 65536u;
- }
- _world->make_object<door_scenery, false>(oid, {ch, local}, *val, sc);
- }
- else
- fm_soft_assert(false);
+ _world->make_scenery(oid, {ch, local}, move(sc));
}
break;
}
@@ -635,12 +618,7 @@ void reader_state::read_old_scenery(reader_t& s, chunk_coords_ ch, size_t i)
}
else
{
- if (auto* val = std::get_if<generic_scenery_proto>(&sc.subtype))
- auto e = _world->make_object<generic_scenery, false>(_world->make_id(), coord, *val, sc);
- else if (auto* val = std::get_if<door_scenery_proto>(&sc.subtype))
- auto e = _world->make_object<door_scenery, false>(_world->make_id(), coord, *val, sc);
- else
- fm_soft_assert(false);
+ _world->make_scenery(_world->make_id(), coord, move(sc));
}
}
diff --git a/serialize/savegame.cpp b/serialize/savegame.cpp
index 4bc1c7ad..04f9c599 100644
--- a/serialize/savegame.cpp
+++ b/serialize/savegame.cpp
@@ -837,20 +837,19 @@ struct reader final : visitor_<reader, false>
case scenery_type::generic: {
generic_scenery_proto p;
visit_scenery_proto(p, f);
- sc.subtype = move(p); // todo! extract into make_scenery()
- ret = w.make_object<generic_scenery>(h.id, coord, move(p), move(sc));
- return;
+ sc.subtype = move(p);
+ goto ok;
}
case scenery_type::door: {
door_scenery_proto p;
visit_scenery_proto(p, f);
sc.subtype = move(p);
- ret = w.make_object<door_scenery>(h.id, coord, move(p), move(sc));
- return;
+ goto ok;
}
}
-
fm_throw("invalid sc_type {}"_cf, (int)sc_type);
+ok:
+ ret = w.make_scenery(h.id, coord, move(sc));
}
template<typename Obj, typename Proto, typename Header>
diff --git a/serialize/scenery.cpp b/serialize/scenery.cpp
index 5950ddf3..edcd57c7 100644
--- a/serialize/scenery.cpp
+++ b/serialize/scenery.cpp
@@ -104,6 +104,7 @@ void adl_serializer<scenery_proto>::to_json(json& j, const scenery_proto& f)
if (f.pass != default_scenery.pass)
j["pass-mode"] = f.pass;
std::visit(overloaded {
+ [](std::monostate) { fm_soft_assert(false); },
[&](const generic_scenery_proto& x) {
if (x.active != default_generic_scenery.active)
j["active"] = x.active;