diff options
Diffstat (limited to 'shaders/lightmap.cpp')
-rw-r--r-- | shaders/lightmap.cpp | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/shaders/lightmap.cpp b/shaders/lightmap.cpp index 6b09c5f8..10d8fd9e 100644 --- a/shaders/lightmap.cpp +++ b/shaders/lightmap.cpp @@ -27,7 +27,8 @@ namespace floormat { namespace { -constexpr auto neighbor_count = 8; +constexpr auto neighbor_count = lightmap_shader::neighbor_count; + constexpr auto chunk_size = TILE_SIZE2 * TILE_MAX_DIM; constexpr auto chunk_offset = TILE_SIZE2/2; constexpr auto image_size = iTILE_SIZE2 * TILE_MAX_DIM * neighbor_count; @@ -75,7 +76,7 @@ auto lightmap_shader::make_framebuffer(Vector2i size) -> Framebuffer .attachTexture(GL::Framebuffer::ColorAttachment{1}, framebuffer.accum, 0) //.clearDepth(0); .clearColor(0, Color4{1, 0, 1, 1}) - .clearColor(1, Color4{0, 0, 0, 1}); + .clearColor(1, Color4{0, 1, 0, 1}); //framebuffer.fb.mapForDraw(GL::Framebuffer::ColorAttachment{0}); using BF = Magnum::GL::Renderer::BlendFunction; @@ -117,6 +118,8 @@ void lightmap_shader::end_occlusion() vertex_buf.setSubData(0, vertexes.prefix(count)); index_buf.setSubData(0, indexes.prefix(count)); } + + framebuffer.fb.clearColor(1, Color4{0, 0, 1, 1}); } std::array<Vector3, 4>& lightmap_shader::alloc_rect() @@ -212,6 +215,8 @@ std::array<UnsignedShort, 6> lightmap_shader::quad_indexes(size_t N) void lightmap_shader::add_light(Vector2 neighbor_offset, const light_s& light) { + neighbor_offset += half_neighbors; + constexpr auto tile_size = TILE_SIZE2.sum()/2; float I; @@ -236,11 +241,10 @@ void lightmap_shader::add_light(Vector2 neighbor_offset, const light_s& light) float alpha = light.color.a() / 255.f; auto color = (Vector3{light.color.rgb()} / 255.f) * alpha; - framebuffer.fb.mapForDraw(GL::Framebuffer::ColorAttachment{0}); framebuffer.fb.clearColor(0, Color4{0, 0, 0, 1}); setUniform(LightColorUniform, color * alpha); - setUniform(SizeUniform, 1 / chunk_size); + setUniform(SizeUniform, 1 / (chunk_size * neighbor_count)); setUniform(CenterFragcoordUniform, center_fragcoord); setUniform(CenterClipUniform, center_clip); setUniform(RangeUniform, I); @@ -323,6 +327,8 @@ void lightmap_shader::add_rect(Vector2 neighbor_offset, Pair<Vector2, Vector2> m void lightmap_shader::add_chunk(Vector2 neighbor_offset, chunk& c) { + neighbor_offset += half_neighbors; + add_geometry(neighbor_offset, c); add_entities(neighbor_offset, c); } |