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-rw-r--r--shaders/lightmap.frag4
1 files changed, 2 insertions, 2 deletions
diff --git a/shaders/lightmap.frag b/shaders/lightmap.frag
index f6ca40a2..9136a4a5 100644
--- a/shaders/lightmap.frag
+++ b/shaders/lightmap.frag
@@ -1,7 +1,7 @@
precision mediump float;
layout (location = 2) uniform sampler2D sampler0;
-layout (location = 3) uniform vec3 light_color;
+layout (location = 3) uniform vec4 light_color;
layout (location = 4) uniform vec2 scale;
layout (location = 5) uniform vec2 center_fragcoord;
layout (location = 6) uniform vec2 center_clip;
@@ -28,7 +28,7 @@ void main() {
float tmp = max(0, L - dist);
A = tmp*tmp / (L*L);
}
- color0 = vec4(light_color.rgb * A, 1);
+ color0 = vec4(light_color.rgb * light_color.a * A, 1);
}
else if (mode == 2) // blend
{