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-rw-r--r--shaders/shader.vert15
1 files changed, 15 insertions, 0 deletions
diff --git a/shaders/shader.vert b/shaders/shader.vert
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+++ b/shaders/shader.vert
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+precision highp float;
+
+layout (location = 0) uniform vec2 scale;
+layout (location = 1) uniform vec3 offset;
+
+layout (location = 0) in vec4 position;
+layout (location = 1) in vec2 texcoords;
+layout (location = 2) in float depth;
+noperspective out vec2 frag_texcoords;
+
+void main() {
+ float x = -position.y, y = -position.x, z = position.z;
+ gl_Position = vec4((x-y+offset.x)*scale.x, ((x+y+z*2)*.59-offset.y)*scale.y, offset.z + depth, 1);
+ frag_texcoords = texcoords;
+}