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-rw-r--r--shaders/tile-shader.vert2
1 files changed, 0 insertions, 2 deletions
diff --git a/shaders/tile-shader.vert b/shaders/tile-shader.vert
index 6241977b..239f4b07 100644
--- a/shaders/tile-shader.vert
+++ b/shaders/tile-shader.vert
@@ -6,7 +6,6 @@ layout(location = 0) uniform vec2 scale;
layout(location = 3) uniform vec2 offset;
out vec2 interpolatedTextureCoordinates;
-out float interpolated_frag_depth;
void main() {
interpolatedTextureCoordinates = textureCoordinates;
@@ -14,5 +13,4 @@ void main() {
float cx = 2/scale.x, cy = 2/scale.y;
float x = position.y, y = position.x, z = position.z;
gl_Position = vec4((x-y+offset.x)*cx, (x+y+z*2)*cx*0.75-offset.y*cx, 0, 1);
- interpolated_frag_depth = -position.z;
}