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-rw-r--r--shaders/tile.hpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/shaders/tile.hpp b/shaders/tile.hpp
index fd3788f3..8415d836 100644
--- a/shaders/tile.hpp
+++ b/shaders/tile.hpp
@@ -37,9 +37,9 @@ struct tile_shader : GL::AbstractShaderProgram
template<typename T, typename... Xs>
decltype(auto) draw(T&& mesh, Xs&&... xs);
- static constexpr float depth_tile_size = 3.56e-15; // 1 - nextafter(1, 0) * TILE_MAX_DIM / 2
- static constexpr float depth_start = -1 + depth_tile_size;
- static constexpr float scenery_depth_offset = .5f, character_depth_offset = .5f;
+ static constexpr double depth_tile_size = 1/(double)(TILE_COUNT * 16 * 16);
+ static constexpr double depth_chunk_size = 1/(double)(16 * 16);
+ static constexpr float scenery_depth_offset = 0.5f, character_depth_offset = 0.5f, wall_depth_offset = 0.25f;
private:
void _draw();