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-rw-r--r--shaders/tile.hpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/shaders/tile.hpp b/shaders/tile.hpp
index 4bf78d09..fd3788f3 100644
--- a/shaders/tile.hpp
+++ b/shaders/tile.hpp
@@ -37,8 +37,9 @@ struct tile_shader : GL::AbstractShaderProgram
template<typename T, typename... Xs>
decltype(auto) draw(T&& mesh, Xs&&... xs);
- static constexpr float depth_tile_size = 1.f/(256 * TILE_COUNT);
- static constexpr float wall_depth_offset = .125f, scenery_depth_offset = .25f, character_depth_offset = .5f;
+ static constexpr float depth_tile_size = 3.56e-15; // 1 - nextafter(1, 0) * TILE_MAX_DIM / 2
+ static constexpr float depth_start = -1 + depth_tile_size;
+ static constexpr float scenery_depth_offset = .5f, character_depth_offset = .5f;
private:
void _draw();