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-rw-r--r--shaders/tile.vert4
1 files changed, 2 insertions, 2 deletions
diff --git a/shaders/tile.vert b/shaders/tile.vert
index ad038e6d..a539ed6b 100644
--- a/shaders/tile.vert
+++ b/shaders/tile.vert
@@ -1,7 +1,7 @@
precision highp float;
layout (location = 0) uniform vec2 scale;
-layout (location = 1) uniform vec2 offset;
+layout (location = 1) uniform vec3 offset;
layout (location = 0) in vec4 position;
layout (location = 1) in vec2 texcoords;
@@ -10,6 +10,6 @@ noperspective out vec2 frag_texcoords;
void main() {
float x = -position.y, y = -position.x, z = position.z;
- gl_Position = vec4((x-y+offset.x)*scale.x, ((x+y+z*2)*.59-offset.y)*scale.y, depth, 1);
+ gl_Position = vec4((x-y+offset.x)*scale.x, ((x+y+z*2)*.59-offset.y)*scale.y, offset.z + depth, 1);
frag_texcoords = texcoords;
}