diff options
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/tile.cpp | 4 | ||||
-rw-r--r-- | shaders/tile.hpp | 4 |
2 files changed, 6 insertions, 2 deletions
diff --git a/shaders/tile.cpp b/shaders/tile.cpp index 9725c974..9c347021 100644 --- a/shaders/tile.cpp +++ b/shaders/tile.cpp @@ -78,4 +78,8 @@ float tile_shader::depth_value(const local_coords& xy, float offset) noexcept return ((float)xy.x + (float)xy.y + offset) * depth_tile_size; } +const float tile_shader::scenery_depth_offset = 1./64; +const float tile_shader::wall_depth_offset = 0; +const float tile_shader::z_depth_offset = 1e-4f; + } // namespace floormat diff --git a/shaders/tile.hpp b/shaders/tile.hpp index 47ec2f35..19d2d552 100644 --- a/shaders/tile.hpp +++ b/shaders/tile.hpp @@ -37,9 +37,9 @@ struct tile_shader : GL::AbstractShaderProgram template<typename T, typename... Xs> decltype(auto) draw(T&& mesh, Xs&&... xs); - static constexpr Vector2s max_screen_tiles{32, 32}; + static constexpr Vector2s max_screen_tiles{8, 8}; static constexpr float depth_tile_size = 1/(double)(TILE_MAX_DIM * 2 * max_screen_tiles.product()); - static constexpr float scenery_depth_offset = 0.25f, character_depth_offset = 0.25f, wall_depth_offset = 0; + static const float scenery_depth_offset, wall_depth_offset, z_depth_offset; private: void _draw(); |