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-rw-r--r--src/bitmask.cpp101
1 files changed, 101 insertions, 0 deletions
diff --git a/src/bitmask.cpp b/src/bitmask.cpp
new file mode 100644
index 00000000..282c7a3a
--- /dev/null
+++ b/src/bitmask.cpp
@@ -0,0 +1,101 @@
+#include "compat/defs.hpp"
+#include "compat/exception.hpp"
+#include "anim-atlas.hpp"
+#include <cstring>
+#include <cr/BitArray.h>
+#include <cr/StridedArrayView.h>
+#include <mg/ImageView.h>
+
+namespace floormat {
+
+constexpr uint8_t amin = 32;
+
+#if 1
+using u8 = uint8_t;
+using u32 = uint32_t;
+
+namespace {
+
+template<u32 Count>
+CORRADE_ALWAYS_INLINE
+void bm_loop(const u8* __restrict src, u8* __restrict dest, u32 W, u32 H, u32 S, u32 i, u32 j)
+{
+ auto bitʹ = (H - j - 1)*W + i;
+ for (auto k = 0u; k < Count; k++)
+ {
+ bool value = src[(j * S + (i + k) * 4) + 3] >= amin;
+ auto bit = bitʹ + k;
+ auto& byte = dest[bit >> 3];
+ byte |= u8{ value } << (bit & 7);
+ }
+}
+
+template<int N>
+CORRADE_ALWAYS_INLINE
+void bm_loop_body(const u8* __restrict src, u8* __restrict dest, u32 width, u32 height, u32 stride)
+{
+ for (auto j = 0u; j < height; j++)
+ {
+ auto i = 0u;
+ while (i < (width & ~7u))
+ {
+ bm_loop<8>(src, dest, width, height, stride, i, j);
+ i += 8;
+ }
+ if constexpr(N > 0)
+ {
+ bm_loop<N>(src, dest, width, height, stride, i, j);
+ i += N;
+ }
+ }
+}
+
+} // namespace
+
+void anim_atlas::make_bitmask_(const ImageView2D& tex, BitArray& bitmask)
+{
+ const auto pixels = tex.pixels();
+ fm_soft_assert(tex.pixelSize() == 4);
+
+ const auto* src = (const u8*)pixels.data();
+ auto* const dest = (u8*)bitmask.data();
+ const auto stride = (u32)pixels.stride()[0];
+ const auto size = pixels.size();
+ const auto width = (u32)size[1];
+ const auto height = (u32)size[0];
+
+ fm_debug_assert(bitmask.size() % 8 == 0);
+ std::memset(bitmask.data(), 0, bitmask.size()/8);
+
+ switch (width & 7)
+ {
+ default: std::unreachable();
+ case 7: bm_loop_body<7>(src, dest, width, height, stride); break;
+ case 6: bm_loop_body<6>(src, dest, width, height, stride); break;
+ case 5: bm_loop_body<5>(src, dest, width, height, stride); break;
+ case 4: bm_loop_body<4>(src, dest, width, height, stride); break;
+ case 3: bm_loop_body<3>(src, dest, width, height, stride); break;
+ case 2: bm_loop_body<2>(src, dest, width, height, stride); break;
+ case 1: bm_loop_body<1>(src, dest, width, height, stride); break;
+ case 0: bm_loop_body<0>(src, dest, width, height, stride); break;
+ }
+}
+#else
+void anim_atlas::make_bitmask_(const ImageView2D& tex, BitArray& bitmask)
+{
+ const auto pixels = tex.pixels();
+ fm_soft_assert(tex.pixelSize() == 4);
+ bitmask.resetAll();
+
+ const auto* const src = (const unsigned char*)pixels.data();
+ const auto stride = (size_t)pixels.stride()[0];
+ const auto size = pixels.size();
+ const auto width = size[1], height = size[0];
+
+ for (auto j = 0u; j < height; j++)
+ for (auto i = 0u; i < width; i++)
+ bitmask.set((height - j - 1)*width + i, src[(j*stride + i*4)+3] >= amin);
+}
+#endif
+
+} // namespace floormat