diff options
Diffstat (limited to 'src/camera-offset.cpp')
-rw-r--r-- | src/camera-offset.cpp | 36 |
1 files changed, 23 insertions, 13 deletions
diff --git a/src/camera-offset.cpp b/src/camera-offset.cpp index 0aab5ea1..de6f584d 100644 --- a/src/camera-offset.cpp +++ b/src/camera-offset.cpp @@ -4,25 +4,35 @@ namespace floormat { -with_shifted_camera_offset::with_shifted_camera_offset(tile_shader& shader, chunk_coords_ c, chunk_coords first, chunk_coords last) : +with_shifted_camera_offset::with_shifted_camera_offset(tile_shader& shader, chunk_coords_ c_, chunk_coords first_, chunk_coords last_) : _shader{shader}, _camera{shader.camera_offset()} { fm_assert(shader.depth_offset() == 0.f); constexpr auto chunk_size = TILE_MAX_DIM20d*dTILE_SIZE; - const auto offset = _camera + tile_shader::project(Vector3d(c.x, c.y, 0) * chunk_size); - first.x -= 8; first.y -= 8; last.x += 8; last.y += 8; // Z levels - auto len_x = (float)(last.x - first.x), cx = (float)(c.x - first.x), cy = (float)(c.y - first.y); - //cx += c.z; cy += c.z; - float depth_offset = shader.depth_tile_size*(cy*TILE_MAX_DIM*len_x*TILE_MAX_DIM + cx*TILE_MAX_DIM); - const int z = c.z - chunk_z_min; - depth_offset += tile_shader::depth_value(local_coords{z, z}); - - // wip - - if (c.z == chunk_z_max) - depth_offset = 1; + auto offset = _camera + tile_shader::project(Vector3d(c_.x, c_.y, 0) * chunk_size); + auto pos = Vector2d(chunk_coords(c_) - first_); + auto len = Vector2d(last_ - first_) + Vector2d(1, 1); + auto pos1 = pos.y() * len.x() + pos.x(); + auto z = c_.z - chunk_z_min; + constexpr auto depth_start = -1 + 1.111e-16; + + double chunk_offset, tile_offset; + + if (c_.z < chunk_z_max) + { + chunk_offset = depth_start + tile_shader::depth_chunk_size * pos1; + tile_offset = (double)tile_shader::depth_value({z, z}); + } + else + { + chunk_offset = 1; + tile_offset = 0; + } + + double depth_offset_ = chunk_offset + tile_offset; + auto depth_offset = (float)depth_offset_; _shader.set_camera_offset(offset, depth_offset); } |