diff options
Diffstat (limited to 'src/chunk.cpp')
-rw-r--r-- | src/chunk.cpp | 69 |
1 files changed, 25 insertions, 44 deletions
diff --git a/src/chunk.cpp b/src/chunk.cpp index e736fe42..353446f3 100644 --- a/src/chunk.cpp +++ b/src/chunk.cpp @@ -14,7 +14,7 @@ bool chunk::empty(bool force) const noexcept for (std::size_t i = 0; i < TILE_COUNT; i++) { - if (_ground_atlases[i] || _wall_north_atlases[i] || _wall_west_atlases[i]) + if (_ground_atlases[i] || _wall_atlases[i*2 + 0] || _wall_atlases[i*2 + 1]) { _maybe_empty = false; return false; @@ -25,8 +25,7 @@ bool chunk::empty(bool force) const noexcept } tile_atlas* chunk::ground_atlas_at(std::size_t i) const noexcept { return _ground_atlases[i].get(); } -tile_atlas* chunk::wall_n_atlas_at(std::size_t i) const noexcept { return _wall_north_atlases[i].get(); } -tile_atlas* chunk::wall_w_atlas_at(std::size_t i) const noexcept { return _wall_west_atlases[i].get(); } +tile_atlas* chunk::wall_atlas_at(std::size_t i) const noexcept { return _wall_atlases[i].get(); } static auto make_index_array(std::size_t offset) { @@ -84,53 +83,35 @@ auto chunk::ensure_ground_mesh() noexcept -> ground_mesh_tuple auto chunk::ensure_wall_mesh() noexcept -> wall_mesh_tuple { if (!_walls_modified) - return { wall_mesh, wall_n_indexes, wall_w_indexes }; + return { wall_mesh, wall_indexes }; _walls_modified = false; - for (std::size_t i = 0; i < TILE_COUNT; i++) - wall_n_indexes[i] = std::uint8_t(i); - for (std::size_t i = 0; i < TILE_COUNT; i++) - wall_w_indexes[i] = std::uint8_t(i); + for (std::size_t i = 0; i < TILE_COUNT*2; i++) + wall_indexes[i] = std::uint16_t(i); - std::sort(wall_n_indexes.begin(), wall_n_indexes.end(), [this](std::uint8_t a, std::uint8_t b) { - return _wall_north_atlases[a].get() < _wall_north_atlases[b].get(); + std::sort(wall_indexes.begin(), wall_indexes.end(), [this](std::uint16_t a, std::uint16_t b) { + return _wall_atlases[a] < _wall_atlases[b]; }); - std::sort(wall_w_indexes.begin(), wall_w_indexes.end(), [this](std::uint8_t a, std::uint8_t b) { - return _wall_west_atlases[a].get() < _wall_west_atlases[b].get(); - }); - - std::array<std::array<vertex, 4>, TILE_COUNT> vertexes[2] = {}; - using ids_ = std::array<std::uint8_t, TILE_COUNT>; - using a_ = std::array<std::shared_ptr<tile_atlas>, TILE_COUNT>; - using vs_ = std::array<variant_t, TILE_COUNT>; - using verts_ = std::array<std::array<vertex, 4>, TILE_COUNT>; - constexpr auto do_walls = [](const ids_& ids, const a_& as, const vs_& vs, verts_& verts, const auto& fn) { - for (std::size_t k = 0; k < TILE_COUNT; k++) + std::array<std::array<vertex, 4>, TILE_COUNT*2> vertexes; + for (std::size_t k = 0; k < TILE_COUNT*2; k++) + { + const std::uint16_t i = wall_indexes[k]; + if (const auto& atlas = _wall_atlases[i]; !atlas) + vertexes[k] = {}; + else { - const std::uint8_t i = ids[k]; - if (const auto& atlas = as[i]; !atlas) - verts[k] = {}; - else - { - const local_coords pos{i}; - const float depth = tile_shader::depth_value(pos); - const std::array<Vector3, 4> quad = fn(*atlas, pos); - const auto texcoords = atlas->texcoords_for_id(vs[i] % atlas->num_tiles()); - auto& v = verts[k]; - for (std::size_t j = 0; j < 4; j++) - v[j] = { quad[j], texcoords[j], depth, }; - } + const auto& variant = _wall_variants[i]; + const local_coords pos{i / 2u}; + const auto center = Vector3(pos.x, pos.y, 0) * TILE_SIZE; + const auto quad = i & 1 ? atlas->wall_quad_W(center, TILE_SIZE) : atlas->wall_quad_N(center, TILE_SIZE); + const float depth = tile_shader::depth_value(pos); + const auto texcoords = atlas->texcoords_for_id(variant % atlas->num_tiles()); + auto& v = vertexes[k]; + for (std::size_t j = 0; j < 4; j++) + v[j] = { quad[j], texcoords[j], depth, }; } - }; - do_walls(wall_n_indexes, _wall_north_atlases, _wall_north_variants, vertexes[0], - [](const tile_atlas& a, local_coords pos) { - return a.wall_quad_N(Vector3(pos.x, pos.y, 0) * TILE_SIZE, TILE_SIZE); - }); - do_walls(wall_w_indexes, _wall_west_atlases, _wall_west_variants, vertexes[1], - [](const tile_atlas& a, local_coords pos) { - return a.wall_quad_W(Vector3(pos.x, pos.y, 0) * TILE_SIZE, TILE_SIZE); - }); + } using index_t = std::array<std::array<UnsignedShort, 6>, TILE_COUNT>; const index_t indexes[2] = { make_index_array(0), make_index_array(TILE_COUNT) }; @@ -140,7 +121,7 @@ auto chunk::ensure_wall_mesh() noexcept -> wall_mesh_tuple .setIndexBuffer(GL::Buffer{indexes}, 0, GL::MeshIndexType::UnsignedShort) .setCount(6 * TILE_COUNT); wall_mesh = Utility::move(mesh); - return { wall_mesh, wall_n_indexes, wall_w_indexes }; + return { wall_mesh, wall_indexes }; } fm_noinline |