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-rw-r--r--src/chunk.hpp36
1 files changed, 27 insertions, 9 deletions
diff --git a/src/chunk.hpp b/src/chunk.hpp
index 4b18ada8..94d1e3ca 100644
--- a/src/chunk.hpp
+++ b/src/chunk.hpp
@@ -100,14 +100,13 @@ public:
[[nodiscard]] bool can_place_object(const object_proto& proto, local_coords pos);
- void add_object(const std::shared_ptr<object>& e);
- void add_object_unsorted(const std::shared_ptr<object>& e);
- void sort_objects();
- void remove_object(size_t i);
void on_teardown();
bool is_teardown() const;
ArrayView<const std::shared_ptr<object>> objects() const;
+ void remove_object(size_t i);
+ void sort_objects();
+
// for drawing only
static constexpr size_t max_wall_quad_count =
TILE_COUNT*Wall::Direction_COUNT*(Wall::Group_COUNT+4);
@@ -148,6 +147,11 @@ private:
void ensure_scenery_buffers(scenery_scratch_buffers bufs);
+ void add_object(const std::shared_ptr<object>& e);
+ void add_object_pre(const std::shared_ptr<object>& e);
+ [[nodiscard]] size_t add_objectʹ(const std::shared_ptr<object>& e);
+ void add_object_unsorted(const std::shared_ptr<object>& e);
+
struct bbox final
{
collision_data data;
@@ -156,11 +160,25 @@ private:
bool operator==(const bbox& other) const noexcept;
};
- static bool _bbox_for_scenery(const object& s, bbox& value) noexcept;
- static bool _bbox_for_scenery(const object& s, local_coords local, Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_size, bbox& value) noexcept;
- void _remove_bbox(const bbox& x);
- void _add_bbox(const bbox& x);
- void _replace_bbox(const bbox& x0, const bbox& x, bool b0, bool b);
+ [[nodiscard]] static bool _bbox_for_scenery(const object& s, bbox& value) noexcept;
+ [[nodiscard]] static bool _bbox_for_scenery(const object& s, local_coords local, Vector2b offset,
+ Vector2b bbox_offset, Vector2ub bbox_size, bbox& value) noexcept;
+
+ void _remove_bbox_(const bbox& x, bool upd, bool is_dynamic);
+ void _remove_bbox_dynamic(const bbox& x);
+ void _remove_bbox_static(const bbox& x);
+ void _remove_bbox_static_();
+
+ void _add_bbox_(const bbox& x, bool upd, bool is_dynamic);
+ void _add_bbox_dynamic(const bbox& x);
+ void _add_bbox_static(const bbox& x);
+ void _add_bbox_static_();
+
+ template<bool Dynamic> void _replace_bbox_impl(const bbox& x0, const bbox& x, bool b0, bool b);
+ void _replace_bbox_(const bbox& x0, const bbox& x, bool b0, bool b, bool upd, bool is_dynamic);
+ void _replace_bbox_dynamic(const bbox& x0, const bbox& x, bool b0, bool b);
+ void _replace_bbox_static(const bbox& x0, const bbox& x, bool b0, bool b);
+
GL::Mesh make_wall_mesh();
template<size_t N> static std::array<std::array<UnsignedShort, 6>, N*TILE_COUNT> make_index_array(size_t max);