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-rw-r--r--src/critter.cpp82
1 files changed, 29 insertions, 53 deletions
diff --git a/src/critter.cpp b/src/critter.cpp
index fb3d7e52..a96e5418 100644
--- a/src/critter.cpp
+++ b/src/critter.cpp
@@ -16,8 +16,7 @@ namespace floormat {
namespace {
-constexpr double framerate = 60, move_speed = 60;
-constexpr double frame_time = 1/framerate;
+using F = float;
constexpr auto arrows_to_dir(bool left, bool right, bool up, bool down)
{
@@ -33,6 +32,7 @@ constexpr auto arrows_to_dir(bool left, bool right, bool up, bool down)
switch (bits)
{
using enum rotation;
+ default: std::unreachable();
case 0: return rotation{rotation_COUNT};
case L | U: return W;
case L | D: return S;
@@ -43,28 +43,30 @@ constexpr auto arrows_to_dir(bool left, bool right, bool up, bool down)
case R: return NE;
case U: return NW;
}
- std::unreachable();
- fm_assert(false);
}
constexpr Vector2 rotation_to_vec(rotation r)
{
- constexpr double c = move_speed * frame_time;
- constexpr double d = c / Vector2d{1, 1}.length();
+ constexpr double framerate = 60, move_speed = 60;
+ constexpr double frame_time = F(1)/framerate;
+ constexpr double b = move_speed * frame_time;
+ constexpr double inv_sqrt_2 = F{1}/Math::sqrt(F{2});
+ constexpr auto d = F(b * inv_sqrt_2);
+ constexpr auto c = F(b);
constexpr Vector2 array[8] = {
- Vector2(Vector2d{ 0, -1} * c),
- Vector2(Vector2d{ 1, -1} * d),
- Vector2(Vector2d{ 1, 0} * c),
- Vector2(Vector2d{ 1, 1} * d),
- Vector2(Vector2d{ 0, 1} * c),
- Vector2(Vector2d{-1, 1} * d),
- Vector2(Vector2d{-1, 0} * c),
- Vector2(Vector2d{-1, -1} * d),
+ Vector2{ 0, -1} * c, // N
+ Vector2{ 1, -1} * d, // NE
+ Vector2{ 1, 0} * c, // E
+ Vector2{ 1, 1} * d, // SE
+ Vector2{ 0, 1} * c, // S
+ Vector2{-1, 1} * d, // SW
+ Vector2{-1, 0} * c, // W
+ Vector2{-1, -1} * d, // NW
};
- CORRADE_ASSUME(r < rotation_COUNT);
- return array[(size_t)r];
+ auto value = array[(size_t)r];
+ return value;
}
constexpr std::array<rotation, 3> rotation_to_similar(rotation r)
@@ -133,26 +135,6 @@ void critter::update(size_t i, Ns dt)
{
if (playable)
{
-#if 0
- static auto TL = Time::now();
- static Ns TIME{0};
- static unsigned FRAMES;
-
- if (++FRAMES == 0)
- TL = Time::now();
- else
- TIME += dt;
-
- if (++FRAMES > 240)
- {
- auto t = TL.update();
- Debug{} << "player time" << Time::to_milliseconds(TIME) << Time::to_milliseconds(t);
- Debug{} << Time::to_milliseconds(TIME) / Time::to_milliseconds(t);
- TIME = Ns{0};
- FRAMES = 0;
- }
-#endif
-
const auto new_r = arrows_to_dir(b_L, b_R, b_U, b_D);
if (new_r == rotation_COUNT)
{
@@ -173,16 +155,9 @@ void critter::update_nonplayable(size_t i, Ns dt)
void critter::update_movement(size_t i, Ns dt, rotation new_r)
{
- fm_assert(new_r < rotation_COUNT);
- fm_assert(is_dynamic());
-
- auto nframes = allocate_frame_time(dt * speed);
- if (nframes == 0)
- {
- static unsigned foo;
- //Debug{} << ++foo << "stopped";
- return;
- }
+ const auto fps = atlas->info().fps;
+ fm_assert(fps > 0);
+ const auto nframes = allocate_frame_time(delta, dt, speed, fps);
const auto rotations = rotation_to_similar(new_r);
const unsigned nvecs = (int)new_r & 1 ? 3 : 1;
@@ -193,19 +168,19 @@ void critter::update_movement(size_t i, Ns dt, rotation new_r)
c->ensure_passability();
- for (auto k = 0u; k < nframes; k++)
+ for (uint32_t k = 0; k < nframes; k++)
{
- for (unsigned j = 0; j < nvecs; j++)
+ for (uint8_t j = 0; j < nvecs; j++)
{
- const auto vec = rotation_to_vec(rotations[j]);
- constexpr auto frac = 65535u;
- constexpr auto inv_frac = 1.f / (float)frac;
+ const auto vec = rotation_to_vec(rotations[j]);
+ constexpr auto frac = F{65535};
+ constexpr auto inv_frac = 1 / frac;
const auto sign_vec = Math::sign(vec);
auto offset_ = vec + Vector2(offset_frac) * sign_vec * inv_frac;
auto off_i = Vector2i(offset_);
if (!off_i.isZero())
{
- offset_frac = Vector2us(Math::abs(Math::fmod(offset_, 1.f)) * frac);
+ offset_frac = Vector2us(Math::abs(Math::fmod(offset_, F(1))) * frac);
if (can_move_to(off_i))
{
move_to(i, off_i, new_r);
@@ -215,7 +190,7 @@ void critter::update_movement(size_t i, Ns dt, rotation new_r)
}
else
{
- offset_frac = Vector2us(Math::abs(Math::min({1.f,1.f}, offset_)) * frac);
+ offset_frac = Vector2us(Math::abs(Math::min({F(1),F(1)}, offset_)) * frac);
break;
}
}
@@ -243,6 +218,7 @@ critter::critter(object_id id, class chunk& c, const critter_proto& proto) :
name = "(Unnamed)"_s;
fm_soft_assert(atlas->check_rotation(r));
object::set_bbox_(offset, bbox_offset, Vector2ub(iTILE_SIZE2/2), pass);
+ fm_soft_assert(speed >= 0);
}
} // namespace floormat