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-rw-r--r--src/entity.cpp17
1 files changed, 11 insertions, 6 deletions
diff --git a/src/entity.cpp b/src/entity.cpp
index cc7bc00d..8822326e 100644
--- a/src/entity.cpp
+++ b/src/entity.cpp
@@ -13,14 +13,14 @@ entity_proto& entity_proto::operator=(const entity_proto&) = default;
entity_proto::~entity_proto() noexcept = default;
entity_proto::entity_proto() = default;
entity_proto::entity_proto(const entity_proto&) = default;
+entity_type entity_proto::type_of() const noexcept { return type; }
-entity::entity(object_id id, struct chunk& c, entity_type type, const entity_proto& proto) :
+entity::entity(object_id id, struct chunk& c, const entity_proto& proto) :
id{id}, c{&c}, atlas{proto.atlas},
offset{proto.offset}, bbox_offset{proto.bbox_offset},
bbox_size{proto.bbox_size}, delta{proto.delta},
- frame{proto.frame}, type{type}, r{proto.r}, pass{proto.pass}
+ frame{proto.frame}, r{proto.r}, pass{proto.pass}
{
- fm_assert(type == proto.type);
if (atlas)
{
fm_soft_assert(atlas->check_rotation(r));
@@ -60,7 +60,7 @@ float entity_proto::ordinal(local_coords local) const
float entity::ordinal() const
{
- return ordinal(coord.local(), offset, type);
+ return ordinal(coord.local(), offset, type());
}
float entity::ordinal(local_coords xy, Vector2b offset, entity_type type)
@@ -181,7 +181,7 @@ size_t entity::move_to(size_t i, Vector2i delta, rotation new_r)
const auto bb_size = rotate_size(bbox_size, r, new_r);
bool b0 = c->_bbox_for_scenery(*this, bb0),
b1 = c->_bbox_for_scenery(*this, coord_.local(), offset_, bb_offset, bb_size, bb1);
- const auto ord = ordinal(coord_.local(), offset_, type);
+ const auto ord = ordinal(coord_.local(), offset_, type());
if (coord_.chunk() == coord.chunk())
{
@@ -239,7 +239,7 @@ entity::operator entity_proto() const
ret.bbox_size = bbox_size;
ret.delta = delta;
ret.frame = frame;
- ret.type = type;
+ ret.type = type();
ret.r = r;
ret.pass = pass;
return ret;
@@ -265,4 +265,9 @@ bool entity::is_dynamic() const
return atlas->info().fps > 0;
}
+entity_type entity::type_of() const noexcept
+{
+ return type();
+}
+
} // namespace floormat