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-rw-r--r--src/world.hpp30
1 files changed, 17 insertions, 13 deletions
diff --git a/src/world.hpp b/src/world.hpp
index ecd58e3c..a0c2723a 100644
--- a/src/world.hpp
+++ b/src/world.hpp
@@ -1,17 +1,16 @@
#pragma once
#include "compat/safe-ptr.hpp"
#include "compat/base-of.hpp"
+#include "compat/borrowed-ptr.inl"
#include "chunk.hpp"
#include "global-coords.hpp"
#include "object-type.hpp"
#include "scenery-type.hpp"
#include "loader/policy.hpp"
-#include <memory>
#include <unordered_map>
namespace floormat {
-template<typename T> struct shared_ptr_wrapper;
struct object;
struct critter;
struct critter_proto;
@@ -36,12 +35,17 @@ private:
chunk_coords_ pos = invalid_coords;
} _last_chunk;
+ struct unique_id : bptr_base
+ {
+ bool operator==(const unique_id& other) const;
+ };
+
struct object_id_hasher { size_t operator()(object_id id) const noexcept; };
struct robin_map_wrapper;
std::unordered_map<chunk_coords_, chunk, chunk_coords_hasher> _chunks;
safe_ptr<robin_map_wrapper> _objects;
- std::shared_ptr<char> _unique_id = std::make_shared<char>('A');
+ bptr<unique_id> _unique_id;
object_id _object_counter = object_counter_init;
uint64_t _current_frame = 1; // zero is special for struct object
bool _teardown : 1 = false;
@@ -50,9 +54,9 @@ private:
explicit world(size_t capacity);
- void do_make_object(const std::shared_ptr<object>& e, global_coords pos, bool sorted); // todo replace 2nd arg with chunk&
+ void do_make_object(const bptr<object>& e, global_coords pos, bool sorted); // todo replace 2nd arg with chunk&
void erase_object(object_id id);
- std::shared_ptr<object> find_object_(object_id id);
+ bptr<object> find_object_(object_id id);
[[noreturn]] static void throw_on_wrong_object_type(object_id id, object_type actual, object_type expected);
[[noreturn]] static void throw_on_wrong_scenery_type(object_id id, scenery_type actual, scenery_type expected);
@@ -89,19 +93,19 @@ public:
T{object_id(), c, std::declval<Xs&&>()...};
std::is_base_of_v<object, T>;
}
- std::shared_ptr<T> make_object(object_id id, global_coords pos, Xs&&... xs)
+ bptr<T> make_object(object_id id, global_coords pos, Xs&&... xs)
{
- auto ret = std::shared_ptr<T>(new T{id, operator[](pos.chunk3()), forward<Xs>(xs)...});
- do_make_object(std::static_pointer_cast<object>(ret), pos, sorted);
+ auto ret = bptr<T>(new T{id, operator[](pos.chunk3()), forward<Xs>(xs)...});
+ do_make_object(ret, pos, sorted);
return ret;
}
- template<bool sorted = true> std::shared_ptr<scenery> make_scenery(object_id id, global_coords pos, scenery_proto&& proto);
- template<typename T = object> std::shared_ptr<T> find_object(object_id id);
- template<typename T> requires is_strict_base_of<scenery, T> std::shared_ptr<T> find_object(object_id id);
+ template<bool sorted = true> bptr<scenery> make_scenery(object_id id, global_coords pos, scenery_proto&& proto);
+ template<typename T = object> bptr<T> find_object(object_id id);
+ template<typename T> requires is_strict_base_of<scenery, T> bptr<T> find_object(object_id id);
- shared_ptr_wrapper<critter> ensure_player_character(object_id& id, critter_proto p);
- shared_ptr_wrapper<critter> ensure_player_character(object_id& id);
+ bptr<critter> ensure_player_character(object_id& id, critter_proto p);
+ bptr<critter> ensure_player_character(object_id& id);
static critter_proto make_player_proto();
struct script_status { bool initialized, finalized; };