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2023-09-02src: fix the move speed formula a abitStanislaw Halik
2023-09-01skip turned off lightsStanislaw Halik
2023-09-01fix chunksStanislaw Halik
2023-09-01src: convert global_coords to chunk_coords_Stanislaw Halik
2023-09-01rename character -> critterStanislaw Halik
2023-09-01rename entity -> objectStanislaw Halik
2023-09-01make sure saves aren't written to the wrong directoryStanislaw Halik
2023-09-01external: update submodulesStanislaw Halik
2023-08-31cmake: drop "Debug", leave only "DEBUG"Stanislaw Halik
2023-08-31cmake: fix build type not correctly setStanislaw Halik
It needs to be forced to actually take effect.
2023-08-31shaders/lightmap: use uniform blocksStanislaw Halik
2023-08-31fix msvc warningStanislaw Halik
2023-08-31external: updateStanislaw Halik
2023-08-31adapt to Magnum GL::Mesh changesStanislaw Halik
2023-08-31rename gl debug breakpointStanislaw Halik
2023-08-31remove debug codeStanislaw Halik
2023-08-31fix clang -WerrorStanislaw Halik
2023-08-31fix path now that the repositories are stored on an ssdStanislaw Halik
2023-08-30kill redundant setUniformStanislaw Halik
2023-08-30shaders: move tuc stats timer to tucStanislaw Halik
2023-08-30update submoduleStanislaw Halik
2023-08-30fix a warningStanislaw Halik
there's another warning in its place now.
2023-08-30make a better scheme for GL_DEBUG breakpointsStanislaw Halik
2023-08-30add some more debug codeStanislaw Halik
2023-08-30fix typo/grammarStanislaw Halik
2023-08-30cmake: some fixesStanislaw Halik
2023-08-30zzStanislaw Halik
2023-08-30kill demangleStanislaw Halik
2023-08-30wipStanislaw Halik
2023-08-30external: update submodulesStanislaw Halik
2023-08-30cmake: decruft cache variablesStanislaw Halik
2023-08-30fix typo in commentsStanislaw Halik
2023-08-30shaders/tuc: output stats every few secondsStanislaw Halik
2023-08-27entity: always allow rotate no-op in entity::can_rotate()Stanislaw Halik
2023-08-27cmake: kill precompiled headersStanislaw Halik
They only help by 5% at best. Not worth the side effects.
2023-08-27src: remove entity::update() 'bool' return valueStanislaw Halik
2023-08-27cmake: oops, use CMAKE_CURRENT_BINARY_DIRStanislaw Halik
2023-08-27loader: call setLabel() on tile_atlas with full pathStanislaw Halik
2023-08-27cmake: add "-asan.exe" suffix when using asanStanislaw Halik
This is so I can set floormat-editor.exe to realtime priority in Process Lasso.
2023-08-27editor/app: don't store it on the stackStanislaw Halik
It's almost 2 kilobytes.
2023-08-27test: add file for quick and dirty testsStanislaw Halik
2023-08-27cleanup preludeStanislaw Halik
2023-08-27loader: add atlas path maker functionStanislaw Halik
2023-08-27draw, main, shaders: now use shaders/tucStanislaw Halik
2023-08-27shaders: add texture unit cacheStanislaw Halik
2023-08-27call AbstractTexture::setLabel()Stanislaw Halik
2023-08-27fix msvc warningStanislaw Halik
2023-08-26remove duplicationStanislaw Halik
2023-08-25only allow z level switch when modifier heldStanislaw Halik
2023-08-25add test saveStanislaw Halik