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Author
2023-04-10
reduce precompiled header bitrot
Stanislaw Halik
2023-04-10
src: kill undefined move ctor
Stanislaw Halik
2023-04-10
Revert "ci: try to enable -fsanitize=memory"
Stanislaw Halik
2023-04-10
ci: try to enable -fsanitize=memory
Stanislaw Halik
2023-04-10
cmake: reenable -Wcomma
Stanislaw Halik
2023-04-10
src/entity: check collisions with neighbor chunks
Stanislaw Halik
2023-04-10
src/world: pre-initialize entity ctr to 1024
Stanislaw Halik
2023-04-09
remove some obsolete todo's
Stanislaw Halik
2023-04-09
switch to using corrade Arrays for scratch bufs
Stanislaw Halik
2023-04-09
move scenery draw scratch buffers to central place
Stanislaw Halik
2023-04-09
draw: now fix reordering properly
Stanislaw Halik
2023-04-09
add todo
Stanislaw Halik
2023-04-09
Revert "draw: do batching in an easier way for now"
Stanislaw Halik
2023-04-09
draw: do batching in an easier way for now
Stanislaw Halik
2023-04-09
draw: cleanup anim renderer
Stanislaw Halik
2023-04-09
src: cleanup topo sort
Stanislaw Halik
2023-04-09
editor: fix activating non-interactive entities
Stanislaw Halik
2023-04-09
src: make struct entity smaller
Stanislaw Halik
2023-04-09
src: add more const
Stanislaw Halik
2023-04-09
editor: simplify explicit instantiation syntax
Stanislaw Halik
2023-04-09
external: update submodules
Stanislaw Halik
2023-04-09
editor: add entity metadata inheritance
Stanislaw Halik
2023-04-09
entities: fix pure virtual concept checks
Stanislaw Halik
2023-04-09
entities: fix error on duplicate field accessor types
Stanislaw Halik
2023-04-09
fix my gcc userconfig
Stanislaw Halik
2023-04-08
serialize/save: small cleanups
Stanislaw Halik
2023-04-08
serialize/save: add RLE for empty tiles
Stanislaw Halik
2023-04-08
editor: fix inspector use after free
Stanislaw Halik
2023-04-08
main: don't use 32-bit depth buffer anymore
Stanislaw Halik
2023-04-08
just force drawing the roof tiles
Stanislaw Halik
2023-04-08
fix +2 roof clipping below +1 wall
Stanislaw Halik
2023-04-08
now enable more Z levels
Stanislaw Halik
2023-04-08
fix wall z>0 clipping over z=0 scenery
Stanislaw Halik
2023-04-08
src: even less explicit global_coords ctor
Stanislaw Halik
2023-04-08
make global_coords ctor less implicit
Stanislaw Halik
2023-04-08
mplement z levels
Stanislaw Halik
2023-04-08
a
Stanislaw Halik
2023-04-08
a
Stanislaw Halik
2023-04-08
src/world: add z level range check
Stanislaw Halik
2023-04-08
a
Stanislaw Halik
2023-04-08
a
Stanislaw Halik
2023-04-08
a
Stanislaw Halik
2023-04-07
prevent character clipping through walls/doors
Stanislaw Halik
2023-04-07
fix closed doors clipping through walls
Stanislaw Halik
2023-04-06
a
Stanislaw Halik
2023-04-06
a
Stanislaw Halik
2023-04-06
external: update submodules
Stanislaw Halik
2023-04-06
src: add Z level to global_coords
Stanislaw Halik
2023-04-03
src: "fix" msvc miscompiling chunk::ensure_wall_mesh()
Stanislaw Halik
2023-04-03
fix some harmless msvc stuff
Stanislaw Halik
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