Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-05-17 | wip vobj | Stanislaw Halik | |
2023-05-11 | fixup! wip virtual entity stuff | Stanislaw Halik | |
2023-05-11 | external: update submodules | Stanislaw Halik | |
2023-05-11 | wip virtual entity stuff | Stanislaw Halik | |
2023-05-04 | external: update fmtlib, sdl | Stanislaw Halik | |
2023-05-04 | now fix ugly mingw64 gcc workaround | Stanislaw Halik | |
2023-05-04 | laoder: add more disallowed characters | Stanislaw Halik | |
2023-04-29 | external: update submodules | Stanislaw Halik | |
2023-04-16 | precompile function2 | Stanislaw Halik | |
2023-04-16 | cmake: don't -Werror some more | Stanislaw Halik | |
2023-04-16 | ci: reenable dehug symbols | Stanislaw Halik | |
2023-04-16 | mess around with <memory> inclusion | Stanislaw Halik | |
2023-04-16 | use Corrade::Utility::move | Stanislaw Halik | |
2023-04-16 | test: force enable debug assertions | Stanislaw Halik | |
2023-04-15 | editor: cleanup hardcoded seed tile | Stanislaw Halik | |
2023-04-14 | test: add new saves | Stanislaw Halik | |
2023-04-14 | external: update magnum-plugins, imgui, fmtlib | Stanislaw Halik | |
2023-04-14 | make tiles higher | Stanislaw Halik | |
Still need to resize doors. | |||
2023-04-14 | shader: make depth offset constants constexpr | Stanislaw Halik | |
2023-04-14 | shaders: update depth offsets | Stanislaw Halik | |
2023-04-14 | fix npc model proportions | Stanislaw Halik | |
2023-04-14 | rename shader | Stanislaw Halik | |
2023-04-14 | switch to higher walls | Stanislaw Halik | |
2023-04-14 | add comment | Stanislaw Halik | |
2023-04-14 | renders almost correctly | Stanislaw Halik | |
Can't be done any better without using topo sort (which means full vbo uploads each frame). | |||
2023-04-14 | it probably renders correctly now | Stanislaw Halik | |
2023-04-13 | actually pre-sorting won't speed it up | Stanislaw Halik | |
2023-04-13 | add comments | Stanislaw Halik | |
2023-04-13 | z fix attempt | Stanislaw Halik | |
2023-04-13 | render other layers with transparency in single-z-layer mode | Stanislaw Halik | |
2023-04-13 | editor: allow rotate walls when nothing selected | Stanislaw Halik | |
2023-04-13 | a | Stanislaw Halik | |
2023-04-13 | wip z level | Stanislaw Halik | |
2023-04-12 | introduce constant for max chunks drawn on screen | Stanislaw Halik | |
2023-04-12 | a | Stanislaw Halik | |
2023-04-12 | a | Stanislaw Halik | |
2023-04-12 | zz | Stanislaw Halik | |
2023-04-12 | aaaa | Stanislaw Halik | |
2023-04-12 | src/entity: fix assertion failure on large step | Stanislaw Halik | |
2023-04-12 | a | Stanislaw Halik | |
2023-04-12 | depth buffer fixes | Stanislaw Halik | |
2023-04-12 | wip | Stanislaw Halik | |
2023-04-11 | bbb | Stanislaw Halik | |
2023-04-11 | serialize: fix harmless warning | Stanislaw Halik | |
2023-04-11 | add to pch | Stanislaw Halik | |
2023-04-11 | fff | Stanislaw Halik | |
2023-04-11 | scemeru: remove stale blender file backups | Stanislaw Halik | |
2023-04-11 | add blender files for backup purposes | Stanislaw Halik | |
2023-04-11 | src: add more chunk_coords operators | Stanislaw Halik | |
2023-04-11 | add <tsl/robin_map.h> to precompiled header | Stanislaw Halik | |